prototype

prototype is a skill for Claude Code from bullish0x/GameStudio. It costs 61 tokens per session (6,702 once invoked), scanned A, a copy of prototype, MIT.

A throwaway game build used to test whether a core idea is fun before investing in full design documents and architecture. It can also test a specific mechanic, design change, or technical question during development.

In plain words
What is it for?
Use it after brainstorming to test the central game interaction, or use spike mode to answer a focused question without full documentation.
Why use it?
Teams can spend substantial time documenting and building an idea that does not work in practice. A quick prototype provides an early proceed, change, or stop decision.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bullish0x/gamestudio/prototype
Any agent
npx skills add bullish0x/GameStudio --skill prototype
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/prototype.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/prototype)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/prototype"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/prototype.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,702 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.06702
Opus 5 $0.00030 $0.03351
Sonnet 5 $0.00012 $0.01340
Haiku 4.5 $0.00006 $0.00670

Measured 2d ago against content hash ef63900c0aff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to prototype — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/prototype/SKILL.md · 579 lines

How it starts

The opening of the file, as written. The whole thing — 579 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

This is the concept prototype — a fast, throwaway build that answers one question: "Is this core idea actually fun to interact with?"

Default use — run right after /brainstorm and /setup-engine, before writing GDDs or architecture docs. Its verdict determines whether the concept is worth the investment of full design documentation.

Mid-production? You can also run this at any stage to test a specific mechanic, design change, or technical question. Pass --spike to activate spike mode: a lightweight ~4-hour build with no GDD prerequisites and no phase gate implications.

Already have GDDs and architecture complete? To validate the full game loop before committing to Production, run /vertical-slice instead.


Phase 1: Define the Question

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

Check for spike mode: If --spike was passed, skip to the Spike Mode section at the bottom of this skill.

Otherwise, use AskUserQuestion to confirm intent before proceeding:

  • Prompt: "How would you like to use this prototype session?"
  • Options:
    • Prototype this concept — build a throwaway build to validate the core idea is fun before writing GDDs (1–3 days)
    • Skip — concept already proven — I have enough evidence this works; log it and proceed directly to design
    • Mid-production spike — I'm already in Production and want to test a specific mechanic or technical question quickly (~4 hours, no phase gate implications)

If "Skip — concept already proven": Ask (plain text, not a widget): "What evidence do you have that the concept works?" Record the one-line answer, then stop. Note: "Concept prototype skipped — evidence: [answer]." Suggest next step: /map-systems or /design-system [mechanic].

If "Mid-production spike": skip to the Spike Mode section below.

Read the full file on GitHub · 579 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 579 lines · 61 tokens per session scan A ef63900c0aff

Subscribe to this mod's changes

prototype is a skill published in the GitHub repository bullish0x/GameStudio (10 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 6,702 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to prototype, differing in 5 lines, and is treated as a copy.

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