Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bullish0x/gamestudio/prototypenpx skills add bullish0x/GameStudio --skill prototypegit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/prototype)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/prototype"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/prototype.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.06702 |
| Opus 5 | $0.00030 | $0.03351 |
| Sonnet 5 | $0.00012 | $0.01340 |
| Haiku 4.5 | $0.00006 | $0.00670 |
Grade A, and why
prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
98% identical to prototype — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 579 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Purpose
This is the concept prototype — a fast, throwaway build that answers one question: "Is this core idea actually fun to interact with?"
Default use — run right after /brainstorm and /setup-engine, before writing
GDDs or architecture docs. Its verdict determines whether the concept is worth the
investment of full design documentation.
Mid-production? You can also run this at any stage to test a specific mechanic,
design change, or technical question. Pass --spike to activate spike mode: a
lightweight ~4-hour build with no GDD prerequisites and no phase gate implications.
Already have GDDs and architecture complete? To validate the full game loop
before committing to Production, run /vertical-slice instead.
Phase 1: Define the Question
Resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo]was passed → use that - Else read
production/review-mode.txt→ use that value - Else → default to
lean
Check for spike mode: If --spike was passed, skip to the Spike Mode section
at the bottom of this skill.
Otherwise, use AskUserQuestion to confirm intent before proceeding:
- Prompt: "How would you like to use this prototype session?"
- Options:
Prototype this concept— build a throwaway build to validate the core idea is fun before writing GDDs (1–3 days)Skip — concept already proven— I have enough evidence this works; log it and proceed directly to designMid-production spike— I'm already in Production and want to test a specific mechanic or technical question quickly (~4 hours, no phase gate implications)
If "Skip — concept already proven":
Ask (plain text, not a widget): "What evidence do you have that the concept works?"
Record the one-line answer, then stop. Note: "Concept prototype skipped — evidence:
[answer]." Suggest next step: /map-systems or /design-system [mechanic].
If "Mid-production spike": skip to the Spike Mode section below.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 579 lines · 61 tokens per session scan A ef63900c0aff
prototype is a skill published in the GitHub repository bullish0x/GameStudio (10 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 6,702 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to prototype, differing in 5 lines, and is treated as a copy.
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