qa-plan

qa-plan is a skill for Claude Code from bullish0x/GameStudio. It costs 73 tokens per session (2,928 once invoked), scanned C, a copy of qa-plan, MIT.

A structured quality-assurance plan for a sprint, feature, or story. It reads design and story documents and describes which checks should be automated, manual, smoke-tested, or playtested.

In plain words
What is it for?
Use it to plan logic, integration, visual, and user-interface tests, manual test cases, smoke tests, and playtester sign-off.
Why use it?
Testing work can be missed or decided too late. This gives the team a shared testing scope before implementation begins.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit Use it to plan logic, integration, visual, and user-interface tests, manual test cases, smoke tests, and playtester sign-off.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/qa-plan
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill qa-plan
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for qa-plan

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/qa-plan/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/qa-plan)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/qa-plan"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/qa-plan/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for qa-plan

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/qa-plan"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/qa-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,928 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02928
Opus 5 $0.00036 $0.01464
Sonnet 5 $0.00015 $0.00586
Haiku 4.5 $0.00007 $0.00293

Measured 8d ago against content hash 60a0eeed8ecd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade C, and why

qa-plan scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- QA-PLAN: [date] | System: [system/sprint identifier] | Plan written: production/qa/qa-plan-[identifier]-[date].md -->
Origin

This is a copy

95% identical to qa-plan — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/qa-plan/SKILL.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

QA Plan

This skill generates a structured QA plan for a sprint, feature, or individual story. It reads all in-scope story files and their referenced GDDs, classifies each story by test type, and produces a plan that tells developers exactly what to automate, what to verify manually, what the smoke test scope is, and when to bring in a playtester.

Run this before a sprint begins so the team knows upfront what testing work is required. A test plan written after implementation is a post-mortem, not a plan.

Output: production/qa/qa-plan-[sprint-slug]-[date].md


Phase 1: Parse Scope

Argument: $ARGUMENTS (blank = ask user via AskUserQuestion)

Determine scope from the argument:

  • sprint — read the most recent file in production/sprints/, extract every story file path referenced. If production/sprint-status.yaml exists, use it as the primary story list and fall back to the sprint plan for story metadata.
  • feature: [system-name] — glob production/epics/*/story-*.md, filter to stories whose file path or title contains the system name. Also check the epic index file (EPIC.md) in that system's directory.
  • story: [path] — validate that the path exists and load that single file.
  • No argument — use AskUserQuestion:
    • "What is the scope for this QA plan?"
    • Options: "Current sprint", "Specific feature (enter system name)", "Specific story (enter path)", "Full epic"

After resolving scope, report: "Building QA plan for [N] stories in [scope]."

If a story file path is referenced but the file does not exist, note it as MISSING and continue with the remaining stories. Do not fail the entire plan for one missing file.


Phase 2: Load Inputs

For each in-scope story file, read the full file and extract:

  • Story title and story ID (from filename or header)
  • Story Type field (if present in the file header — e.g., Type: Logic)
  • Acceptance criteria — the complete numbered/bulleted list
  • Implementation files — listed under "Files to Create / Modify" or similar
  • Engine notes — any engine API warnings or version-specific notes
  • GDD reference — the GDD path(s) cited
  • ADR reference — the ADR(s) cited
  • Estimate — hours or story points if present
  • Dependencies — other stories this one depends on

Read the full file on GitHub · 278 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 278 lines · 73 tokens per session scan C 60a0eeed8ecd

Subscribe to this mod's changes

qa-plan is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 73 tokens to every session and 2,928 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). It is 95% identical to qa-plan, differing in 3 lines, and is treated as a copy.

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