skill-test

skill-test is a skill for Claude Code from bullish0x/GameStudio. It costs 31 tokens per session (3,265 once invoked), scanned A, original, MIT.

A validator for coding-agent skill files that checks their structure and whether their documented behavior works as intended.

In plain words
What is it for?
Use it to run structural checks, behavior checks, category-specific checks, or an overall skill coverage report.
Why use it?
It catches missing requirements and reports how well the available skills are covered by tests.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to run structural checks, behavior checks, category-specific checks, or an overall skill coverage report.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/skill-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill skill-test
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/skill-test/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/skill-test)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/skill-test"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/skill-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-test

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/skill-test"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/skill-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,265 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.03265
Opus 5 $0.00015 $0.01632
Sonnet 5 $0.00006 $0.00653
Haiku 4.5 $0.00003 $0.00327

Measured 8d ago against content hash b2777d339a00, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

skill-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/skill-test/SKILL.md · 357 lines

How it starts

The opening of the file, as written. The whole thing — 357 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Test

Validates .agents/skills/*/SKILL.md files for structural compliance and behavioral correctness. No external dependencies — runs entirely within the existing skill/hook/template architecture.

Four modes:

Mode Command Purpose Token Cost
static /skill-test static [name|all] Structural linter — 7 compliance checks per skill Low (~1k/skill)
spec /skill-test spec [name] Behavioral verifier — evaluates assertions in test spec Medium (~5k/skill)
category /skill-test category [name|all] Category rubric — checks skill against its category-specific metrics Low (~2k/skill)
audit /skill-test audit Coverage report — skills, agent specs, last test dates Low (~3k total)

Phase 1: Parse Arguments

Determine mode from the first argument:

  • static [name] → run 7 structural checks on one skill
  • static all → run 7 structural checks on all skills (Glob .agents/skills/*/SKILL.md)
  • spec [name] → read skill + test spec, evaluate assertions
  • category [name] → run category-specific rubric from GameStudio Skill Testing Framework/quality-rubric.md
  • category all → run category rubric for every skill that has a category: in catalog
  • audit (or no argument) → read catalog, list all skills and agents, show coverage

If argument is missing or unrecognized, output usage and stop.


Phase 2A: Static Mode — Structural Linter

For each skill being tested, read its SKILL.md fully and run all 7 checks:

Check 1 — Required Frontmatter Fields

The file must contain all of these in the YAML frontmatter block:

  • name:
  • description:
  • argument-hint:
  • user-invocable:
  • allowed-tools:

FAIL if any are absent.

Check 2 — Multiple Phases

The skill must have ≥2 numbered phase headings. Look for patterns like:

  • ## Phase N or ## Phase N:
  • ## N. (numbered top-level sections)
  • At least 2 distinct ## headings if phases aren't explicitly numbered

Read the full file on GitHub · 357 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 357 lines · 31 tokens per session scan A b2777d339a00

Subscribe to this mod's changes

skill-test is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 31 tokens to every session and 3,265 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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