spawn-system

spawn-system is a skill for Claude Code from bullish0x/GameStudio. It costs 19 tokens per session (3,945 once invoked), scanned A, original, MIT.

A game-system guide for creating and managing enemies, pickups, or other objects that appear during play.

In plain words
What is it for?
Use it for enemy waves, spawn points, pickups, procedural spawning, object pools, and respawning players or items.
Why use it?
It helps control where and when objects appear, how often they spawn, and how many can be active at once. Reusing existing objects can also avoid unnecessary performance costs.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for enemy waves, spawn points, pickups, procedural spawning, object pools, and respawning players or items.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/spawn-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill spawn-system
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spawn-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/spawn-system/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/spawn-system)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/spawn-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/spawn-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spawn-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/spawn-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/spawn-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,945 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.03945
Opus 5 $0.00010 $0.01972
Sonnet 5 $0.00004 $0.00789
Haiku 4.5 $0.00002 $0.00394

Measured 8d ago against content hash 0d23c3c3f61e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

spawn-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/spawn-system/SKILL.md · 672 lines

How it starts

The opening of the file, as written. The whole thing — 672 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spawn System

When to Use

Use this skill when:

  • Spawning enemies or pickups
  • Implementing wave-based gameplay
  • Creating spawn points
  • Managing entity pools
  • Building procedural spawners
  • Creating respawn systems

Core Principles

  1. Pooling: Reuse entities instead of creating/destroying
  2. Configurable: Data-driven spawn configuration
  3. Wave Management: Support wave-based spawning
  4. Spawn Points: Multiple spawn locations
  5. Cooldowns: Limit spawn rates
  6. Budget: Limit active entities

Spawn System Implementation

1. Spawn Components

// components/Spawner.ts
export interface SpawnConfig {
  prefabName: string;
  count?: number;
  interval?: number;
  maxActive?: number;
  spawnOnStart?: boolean;
}

export class Spawner {
  configs: SpawnConfig[] = [];
  timeSinceLastSpawn = 0;
  currentConfigIndex = 0;
  activeEntities: Entity[] = [];
  enabled = true;

  constructor(configs: SpawnConfig[]) {
    this.configs = configs;
  }

  addConfig(config: SpawnConfig): void {
    this.configs.push(config);
  }

  getCurrentConfig(): SpawnConfig | null {
    return this.configs[this.currentConfigIndex] ?? null;
  }

  nextConfig(): void {
    this.currentConfigIndex = (this.currentConfigIndex + 1) % this.configs.length;
    this.timeSinceLastSpawn = 0;
  }

  reset(): void {
    this.currentConfigIndex = 0;
    this.timeSinceLastSpawn = 0;
    this.activeEntities = [];
  }
}

// components/SpawnPoint.ts
export class SpawnPoint {
  radius: number = 0; // 0 = exact position, >0 = random within radius
  active: boolean = true;

  constructor(radius: number = 0) {
    this.radius = radius;
  }

  getRandomOffset(): Vector3 {
    if (this.radius === 0) {
      return new Vector3();
    }

    const angle = Math.random() * Math.PI * 2;
    const distance = Math.random() * this.radius;

    return new Vector3(
      Math.cos(angle) * distance,
      0,
      Math.sin(angle) * distance
    );
  }
}

2. Spawn System

Read the full file on GitHub · 672 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 672 lines · 19 tokens per session scan A 0d23c3c3f61e

Subscribe to this mod's changes

spawn-system is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 19 tokens to every session and 3,945 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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