story-done

story-done is a skill for Claude Code from bullish0x/GameStudio. It costs 51 tokens per session (5,039 once invoked), scanned A, a copy of story-done, MIT.

A completion check for a development story, where a story is a written unit of work with requirements and acceptance criteria.

In plain words
What is it for?
Use it to verify a story, update its status, and identify the next ready story in the sprint.
Why use it?
It helps catch unfinished requirements, undocumented design changes, and missing code review before work is marked complete.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit Use it to verify a story, update its status, and identify the next ready story in the sprint.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/story-done
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill story-done
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-done

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/story-done/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/story-done)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/story-done"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/story-done/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-done

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/story-done"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/story-done.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,039 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.05039
Opus 5 $0.00026 $0.02520
Sonnet 5 $0.00010 $0.01008
Haiku 4.5 $0.00005 $0.00504

Measured 9d ago against content hash 2405ef185df3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

story-done scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to story-done — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/story-done/SKILL.md · 459 lines

How it starts

The opening of the file, as written. The whole thing — 459 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Story Done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.

Output: Updated story file (Status: Complete) + surfaced next story.


Phase 1: Find the Story

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .agents/docs/director-gates.md for the full check pattern.

If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md): read that file directly.

If no argument is provided:

  1. Check production/session-state/active.md for the currently active story.
  2. If not found there, read the most recent file in production/sprints/ and look for stories marked IN PROGRESS.
  3. If multiple in-progress stories are found, use AskUserQuestion:
    • "Which story are we completing?"
    • Options: list the in-progress story file names.
  4. If no story can be found, ask the user to provide the path.

Phase 2: Read the Story

Read the full story file. Extract and hold in context:

  • Story name and ID
  • GDD Requirement TR-ID(s) referenced (e.g., TR-combat-001)
  • Manifest Version embedded in the story header (e.g., 2026-03-10)
  • ADR reference(s) referenced
  • Acceptance Criteria — the complete list (every checkbox item)
  • Implementation files — files listed under "files to create/modify"
  • Story Type — the Type: field from the story header (Logic / Integration / Visual/Feel / UI / Config/Data)
  • Engine notes — any engine-specific constraints noted
  • Definition of Done — if present, the story-level DoD
  • Estimated vs actual scope — if an estimate was noted

Read the full file on GitHub · 459 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 459 lines · 51 tokens per session scan A 2405ef185df3

Subscribe to this mod's changes

story-done is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 51 tokens to every session and 5,039 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to story-done, differing in 7 lines, and is treated as a copy.

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