Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add calesthio/generative-media-skills --skill deepmotion-animate-3dgit clone --depth 1 https://github.com/calesthio/generative-media-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/calesthio/generative-media-skills/deepmotion-animate-3d)<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/deepmotion-animate-3d"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/deepmotion-animate-3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/deepmotion-animate-3d"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/deepmotion-animate-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.08183 |
| Opus 5 | $0.00043 | $0.04091 |
| Sonnet 5 | $0.00017 | $0.01637 |
| Haiku 4.5 | $0.00009 | $0.00818 |
Grade A, and why
deepmotion-animate-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 430 lines — stays where its author put it; the contents beside it link to each section on GitHub.
DeepMotion Animate 3D
Use this skill when an agent needs to turn recorded human performance video into 3D character animation with DeepMotion Animate 3D, or when planning an Animate 3D Cloud/API/Real-Time SDK mocap workflow. This is a provider skill for markerless video-to-3D motion capture, not a general 3D generation, text-to-animation, acting direction, rigging theory, or animation-polish skill.
Do not use this skill for:
- generating a 3D model, character mesh, environment, or prop from text or images;
- provider-independent animation craft, keyframe animation, mocap cleanup in Maya/Blender, or final acting polish;
- text-to-3D animation through DeepMotion SayMotion except when an API page exposes shared lifecycle patterns that must be clearly labeled as SayMotion rather than Animate 3D;
- non-human, non-humanoid, creature-specific, vehicle, cloth, or object motion capture unless the task is explicitly about testing a humanoid approximation.
What Animate 3D Is
Documented fact, verified 2026-07-11: DeepMotion describes Animate 3D as markerless AI motion capture that converts ordinary human video into 3D animation. The product page and documentation say it can track full-body movement, facial expressions, hand gestures, and multiple subjects, with output formats including FBX, BVH, GLB, and MP4. Sources: https://www.deepmotion.com/animate-3d and https://www.deepmotion.com/doc/animate-3d.
Documented fact, verified 2026-07-11: DeepMotion positions Animate 3D in three access modes: Animate 3D Cloud through the browser, Animate 3D API for application integration, and Animate 3D Real-Time SDK as a lightweight real-time version. Public pages route API and Real-Time SDK access through sales/contact rather than publishing a complete public Animate 3D API reference. Source: https://www.deepmotion.com/animate-3d.
Marketing claim, verified 2026-07-11: DeepMotion calls Animate 3D accessible mocap with no suits or required cameras and says users can create animations "in minutes." Treat this as provider positioning, not an accuracy guarantee or processing-time SLA.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 430 lines · 85 tokens per session scan A 31b0d9f9ef41
deepmotion-animate-3d is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 85 tokens to every session and 8,183 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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