Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Cavalry-Collective/visual-stack --skill phase-buildgit clone --depth 1 https://github.com/Cavalry-Collective/visual-stackWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-build)<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-build"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/phase-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-build"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/phase-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.01793 |
| Opus 5.5 | $0.00034 | $0.00717 |
| Sonnet 5.5 | $0.00017 | $0.00359 |
| Haiku 4.5 | $0.00009 | $0.00179 |
Grade A, and why
phase-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
One release phase, built in three passes — API, then UI, then infrastructure — against a plan the user saw and adjusted first. The board shows three trees (Endpoints · Components · Resources), each node coloured by what it is: new this phase, changed (exists, this phase extends it), or already built. Press Start, and the same board becomes the progress view — nodes pulse while being built and fill in as they land.
story map slice + specs + phase screens ──► plan JSON ──► board ──► user adjusts ──► Start
│
done ◄── infra ◄── ui ◄── api — one node at a time, each reported to the board ◄┘
have is read from the codebase, never from a previous plan. A plan that colours from last
phase's intentions lies the first time a phase ships partial. Read the actual routes, components,
migrations and infra files; stamp when you read them.
1 · Scope the phase
- Pipeline mode: phase N is
phasein.vstack/pipeline.json. Its content is the phase-N slice ofspecs/story-map.json, the specs inartifacts.specs[], anddesign/phase-<n>/if phase wireframes exist. If"specsOnly": true, this stage doesn't apply — say so and offer/vstack:startto add development setup. - Standalone: whatever the user points at — a spec, a story list, "build this". Ask only what you can't infer.
2 · Read the codebase, then draft the plan
Walk the actual code: API routes and handlers, frontend components/pages, migrations, infra and
deploy files. Then write .vstack/build/phase-<n>.json:
{
"phase": 1,
"readAt": "2026-07-29 14:05",
"subjects": {
"api": { "mono": true, "root": { "id": "api", "kind": "API", "text": "/v1", "state": "have", "children": [] } },
"ui": { "root": { "id": "ui", "kind": "Frontend", "text": "<app>", "state": "have", "children": [] } },
"infra": { "root": { "id": "in", "kind": "Infra", "text": "<envs>", "state": "have", "children": [] } }
}
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 128 lines · 86 tokens per session scan A 000877cca9c1
phase-build is a skill published in the GitHub repository Cavalry-Collective/visual-stack (11 stars, last pushed 3d ago), licensed MIT. It adds 86 tokens to every session and 1,793 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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