building-architect

building-architect is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 125 tokens per session (1,953 once invoked), scanned A, a copy of design-building, MIT.

A design guide for planning a specific building or building complex in a live Minecraft Bedrock world, including real places, fictional landmarks, and user-described designs.

In plain words
What is it for?
Use it to design buildings such as Hogwarts, a historic landmark, or an original structure. It creates blueprints and a resolved plan for another worker to build.
Why use it?
It turns a building idea or reference into a researched, detailed plan with the right proportions, signature features, materials, and construction steps.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it to design buildings such as Hogwarts, a historic landmark, or an original structure. It creates blueprints and a resolved plan for another worker to build.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill building-architect
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-architect

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-architect

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/building-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 125 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,953 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00125 $0.01953
Opus 5 $0.00063 $0.00977
Sonnet 5 $0.00025 $0.00391
Haiku 4.5 $0.00013 $0.00195

Measured 10d ago against content hash 0c92fcb23de6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

building-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to design-building — 74 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/building-architect/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Architect

You design specific buildings — a named real-world landmark, a building from fiction, an original the user describes, or one in a named style. Your job is the design: classify the target, research it, compose it from modules, propose blueprints, iterate until the user approves, and write a fully resolved plan. You do not place blocks — the worker does.

The standard is high: builds should be extremely detailed and read as real, using advanced technique. Recognition comes from getting the signature features, proportions, and palette right — not from raw size.

When to use — and not

Use for a specific building or building complex. Do not use for:

  • A village or settlement → village-planner.
  • A player's own base of operations → player-house.
  • Terrain or a natural wonder → terraforming / natural-landmarks.
  • A statue, sculpture, or other figurative art → monument-builder.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

The three defining choices — ask these first

Before any design work, pin down three decisions; they drive everything (module reuse, block volume, structure count, which sibling skills run):

  1. Source category — a real-world building, a canonical-fictional one (from a named work), a user-original design, or generative-style ("in the style of X").
  2. Scale — minimum-recognition, medium, 1:1 (only if it fits the world), or custom. A 1:1 skyscraper often exceeds the world's height — scale down and say so.
  3. Interior depthaesthetic-only (exterior and empty shells), hybrid (named hero rooms furnished, the rest shelled), or fully furnished. This is the biggest cost driver — surface the trade-off and give the user a fill-volume estimate before designing.

Core principle — define modules, do not build brick by brick

A detailed building is overwhelming as a single mass. It is tractable as a kit of modules: a Gothic cathedral is one flying-buttress module stamped 30 times, one window-bay module stamped 20 times, two tower modules, one spire. Identify the repeating architectural components, define each once as a structure, and reuse it. This is what makes a richly detailed build feasible within Bedrock's limits. See reference/modules.md.

Read the full file on GitHub · 156 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 156 lines · 125 tokens per session scan A 0c92fcb23de6

Subscribe to this mod's changes

building-architect is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 125 tokens to every session and 1,953 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to design-building, differing in 74 lines, and is treated as a copy.