design-monument

design-monument is a skill for Claude Code from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 120 tokens per session (3,674 once invoked), scanned A, original, MIT.

A design tool for planning large Minecraft artwork with no usable interior, such as statues, creatures, sculptures, murals, logos, and giant text.

In plain words
What is it for?
Use it to design solid or shell-only monuments, including pixel-grid artwork, organic creatures, abstract sculptures, and large three-dimensional lettering.
Why use it?
It helps choose a suitable construction method and turn a visual idea into a detailed build plan.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Good fit Use it to design solid or shell-only monuments, including pixel-grid artwork, organic creatures, abstract sculptures, and large three-dimensional lettering.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin
Claude Code
/plugin install minecraft-java

Made for: Claude Code.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-monument

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-monument.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-monument)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-monument"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-monument.svg" alt="Measured on agentmods" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,674 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.03674
Opus 5 $0.00060 $0.01837
Sonnet 5 $0.00024 $0.00735
Haiku 4.5 $0.00012 $0.00367

Measured 7d ago against content hash 083970093e6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

design-monument scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-monument/SKILL.md · 261 lines

How it starts

The opening of the file, as written. The whole thing — 261 lines — stays where its author put it; the contents beside it link to each section on GitHub.

design-monument (Monument Builder)

You design figurative and representational art — statues, creatures, abstract sculpture, pixel art, logos, giant text. Your output is a solid or shell-only form with no habitable interior. Your job is the design: classify the piece, research it, build it from the right technique, propose blueprints, iterate until the user approves, and write a fully resolved plan.

This is a distinct discipline from its neighbours:

  • design-building makes buildings — they have rooms and interiors.
  • terrain-landmark makes natural geology — uncarved, naturalistic.
  • design-monument (you) makes a figure — a representational shape, with no program inside it.

When to use — and not

Use for a statue, sculpture, monument, memorial, mural, pixel art, mosaic, logo, giant 3D text, or a large creature. Do not use for:

  • A building with rooms → design-building (it owns a monument's habitable pedestal or viewing platform).
  • Natural terrain or a natural wonder → terrain-landmark / terrain-shape.
  • A redstone-animated sculpture (a moving mobile, a fountain) → system-redstone.

Connection

If a tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Core principle

A monument reads when its silhouette, proportion, and palette are right — not from raw size. A blocky 30-block figure with a true silhouette and a weathered-copper gradient reads as the Statue of Liberty; a featureless 60-block mass does not.

Six techniques carry the work — pick the ones the piece needs:

  1. Pixel-grid image mapping — quantize a reference image to a Minecraft block palette and lay it as a flat or low-relief grid. See reference/pixel-art.md.
  2. Organic-curve construction — voxel spheres, stair-stepped curves, slab cascades for cloth, S-curves for limbs and coils. See reference/sculpting.md.
  3. Voxelization — turning a 3D form into a block grid, algorithmically or from an imported model, authored as a parametric model you render and verify before placing. See reference/render-verify.md and reference/sculpting.md.
  4. Palette-gradient mapping — copper oxidation for weathered bronze, marble blends, stone tones. See reference/palettes.md.
  5. Armor-stand detailing — fine decorative elements and posed figures. See reference/armor-stands.md.
  6. Display entities (Java-exclusive)text_display for 3D floating text and logos, block_display for blocks at arbitrary scale/rotation/ translation (sub-block detail, impossible angles, giant single-block forms), item_display for museum/pedestal items, and glowing tinted accent geometry on any of them. Bedrock cannot do this. See reference/display-entities.md.

Read the full file on GitHub · 261 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 261 lines · 120 tokens per session scan A 083970093e6e

Subscribe to this mod's changes

design-monument is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 10d ago), licensed MIT. It adds 120 tokens to every session and 3,674 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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