CheshireJCat/blender

DeepSeek Harness plugin for complete Blender 3D modeling, reconstruction, rendering, validation, and export workflows

26Stars on the repository
30Mods indexed here, across every type
22d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

CheshireJCat/blender

Skill Claude Code

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the…

not rated 26 +2 22d ago A 83 tokens copy · 95% MIT

reference-to-3d

26

CheshireJCat/blender

Skill Claude Code

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture…

not rated 26 +2 22d ago A 158 tokens copy · 92% MIT

CheshireJCat/blender

Skill Claude Code

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

not rated 26 +2 22d ago A 58 tokens copy · 100% MIT

CheshireJCat/blender

Skill Claude Code

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an…

not rated 26 +2 22d ago A 70 tokens copy · 89% MIT

CheshireJCat/blender

Skill Claude Code

Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

not rated 26 +2 22d ago A 63 tokens copy · 91% MIT

wireframe-to-3d

30

CheshireJCat/blender

Skill Claude Code

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert…

not rated 26 +2 22d ago A 192 tokens copy · 89% MIT

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