Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CheshireJCat/blender --skill wireframe-to-3dgit clone --depth 1 https://github.com/CheshireJCat/blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cheshirejcat/blender/wireframe-to-3d)<a href="https://agentmods.dev/skills/cheshirejcat/blender/wireframe-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/wireframe-to-3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cheshirejcat/blender/wireframe-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/wireframe-to-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00192 | $0.04007 |
| Opus 5.5 | $0.00077 | $0.01603 |
| Sonnet 5.5 | $0.00038 | $0.00801 |
| Haiku 4.5 | $0.00019 | $0.00401 |
Grade A, and why
wireframe-to-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to wireframe-to-3d — 50 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 306 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Wireframe-to-3D Conversion
Convert 2D orthographic wireframe images to parametric 3D Blender models, exported as glTF 2.0 binary (.glb).
Overview
The skill drives a four-stage pipeline:
- Analyze wireframe images locally with
scripts/wireframe_analyzer.py(OpenCV → Bezier control points in JSON). - Generate Blender Python code that recreates the contours as parametric Bezier curves.
- Execute code in Blender via
blender_python, converting curves to meshes with PBR materials. - Export with
blender_exportas optimized GLB (≤ 15 MB), validating size and topology.
The dsh agent is the orchestrator. The scripts/ directory contains the only standalone code (wireframe_analyzer.py); everything else is patterns emitted and run via blender_python.
Prerequisites — check first
Before any wireframe work, verify the environment:
-
Blender is reachable. Call
blender_status. Ifavailableis false, stop and report its version/error field and configured executable. -
Python deps for the analyzer. Run:
python3 -c "import cv2, numpy, scipy" 2>&1If it errors, run
pip install opencv-python numpy scipy Pillow(or instruct the user to). -
Image input. Confirm the user provided at least one PNG. Reasonable bounds: ≥ 400×400 px, black-on-white or white-on-black line art.
Decision flow
Q1: How many views?
- Single view → flat 2D extrusion only (warn the user; depth must be supplied or assumed).
- Front + side → full 3D reconstruction (silhouette × depth profile).
- Front + side + back → use back view for symmetry validation.
Q2: Detail level?
preview— RDP epsilon = 4.0, target ~1–2k tris, < 1 MB GLB.production— RDP epsilon = 2.0, target ~5–8k tris, 2–4 MB GLB. Default.high— RDP epsilon = 1.0, target ~10–20k tris, may need Decimate to stay under 15 MB.
Q3: Geometry type?
wires— frames, arms, hinges. Usebevel_depthon curves.surfaces— lenses, domes. Use lofted profiles or fill caps.hybrid— both. Default for glasses-like objects.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 306 lines · 192 tokens per session scan A ce7ff73f0a6b
wireframe-to-3d is a skill published in the GitHub repository CheshireJCat/blender (60 stars, last pushed 2d ago), licensed MIT. It adds 192 tokens to every session and 4,007 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to wireframe-to-3d, differing in 50 lines, and is treated as a copy.
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