Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-capturegit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-capture)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-capture"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-capture/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-capture"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-capture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.01238 |
| Opus 5 | $0.00037 | $0.00619 |
| Sonnet 5 | $0.00015 | $0.00248 |
| Haiku 4.5 | $0.00007 | $0.00124 |
Grade A, and why
bevy-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
bevy-capture — recording Bevy 0.19 cameras
When to use this skill
- Record deterministic gameplay, cinematics, or render-test evidence.
- Capture a headless
Camera2d/Camera3dto MP4, GIF, or numbered PNGs. - Choose between in-process OpenH264, ffmpeg, and lossless frame output.
- Diagnose a missing encoder module, an empty output, or an unflushed recording.
bevy_capture = "0.6" natively targets Bevy 0.19. Do not carry forward the
0.4.x Bevy patch or its old CameraTargetHeadless API.
Canonical pattern
[dependencies]
bevy = "0.19"
bevy_capture = { version = "0.6", features = ["mp4_openh264"] }
use bevy::{
app::{RunMode, ScheduleRunnerPlugin},
camera::RenderTarget,
prelude::*,
render::RenderPlugin,
winit::WinitPlugin,
};
use bevy_capture::{
encoder::mp4_openh264::Mp4Openh264Encoder,
Capture, CaptureBundle, CapturePlugin, RenderTargetHeadless,
};
use std::fs::{self, File};
const WIDTH: u16 = 1280;
const HEIGHT: u16 = 720;
fn main() -> AppExit {
App::new()
.add_plugins((
DefaultPlugins.build().disable::<WinitPlugin>().set(RenderPlugin {
synchronous_pipeline_compilation: true,
..default()
}),
ScheduleRunnerPlugin {
run_mode: RunMode::Loop { wait: None },
},
CapturePlugin,
))
.add_systems(Startup, setup)
.add_systems(Update, record)
.run()
}
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
commands.spawn((
Camera2d,
RenderTarget::target_headless(WIDTH.into(), HEIGHT.into(), &mut images),
CaptureBundle::default(),
));
}
fn record(
mut captures: Query<&mut Capture>,
mut waited_for_pipeline: Local<bool>,
mut frame: Local<u32>,
) {
// Allow the render pipeline one frame to become ready.
if !*waited_for_pipeline {
*waited_for_pipeline = true;
return;
}
let Ok(mut capture) = captures.single_mut() else { return };
if !capture.is_capturing() && *frame == 0 {
fs::create_dir_all("captures").expect("create captures directory");
let encoder = Mp4Openh264Encoder::new(
File::create("captures/run.mp4").expect("create output"),
WIDTH,
HEIGHT,
)
.expect("initialize OpenH264");
capture.start(encoder);
}
*frame += 1;
if *frame == 300 {
capture.stop(); // drops the encoder and finalizes the MP4
}
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 140 lines · 75 tokens per session scan A 4d0366c21aaf
bevy-capture is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 15d ago), licensed MIT. It adds 75 tokens to every session and 1,238 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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