Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-uigit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ui)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ui"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ui"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.01162 |
| Opus 5 | $0.00036 | $0.00581 |
| Sonnet 5 | $0.00014 | $0.00232 |
| Haiku 4.5 | $0.00007 | $0.00116 |
Grade A, and why
bevy-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.19 — UI
When to use this skill
- Spawn
Node-based panels, buttons, labels, overlays, or menus. - Handle
Interaction::{None, Hovered, Pressed}and visual states. - Style text after the 0.19 Parley migration.
- Manage pointer-acquired
InputFocusor accessible names. - Build static trees with
children![]or dynamic trees withwith_children.
Canonical pattern
use bevy::{
input_focus::{FocusCause, InputFocus},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins) // includes InputFocusPlugin in 0.19
.add_systems(Startup, setup)
.add_systems(Update, style_button)
.run();
}
fn setup(mut commands: Commands, assets: Res<AssetServer>) {
commands.spawn(Camera2d);
commands.spawn((
Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
children![(
Button,
AccessibleLabel::new("Start game"),
Node {
width: px(180),
height: px(64),
border: UiRect::all(px(3)),
border_radius: BorderRadius::MAX,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
BackgroundColor(Color::srgb(0.12, 0.12, 0.15)),
BorderColor::all(Color::WHITE),
children![(
Text::new("Start game"),
TextFont {
font: assets.load("fonts/FiraSans-Bold.ttf").into(),
font_size: FontSize::Px(32.0),
..default()
},
TextColor(Color::WHITE),
)],
)],
));
}
fn style_button(
mut focus: ResMut<InputFocus>,
mut buttons: Query<
(Entity, &Interaction, &mut BackgroundColor),
(Changed<Interaction>, With<Button>),
>,
) {
for (entity, interaction, mut background) in &mut buttons {
*background = match interaction {
Interaction::Pressed => {
focus.set(entity, FocusCause::Pressed);
BackgroundColor(Color::srgb(0.15, 0.55, 0.25))
}
Interaction::Hovered => BackgroundColor(Color::srgb(0.22, 0.22, 0.28)),
Interaction::None => BackgroundColor(Color::srgb(0.12, 0.12, 0.15)),
};
}
}
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 128 lines · 71 tokens per session scan A f292b61ba93d
bevy-ui is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 15d ago), licensed MIT. It adds 71 tokens to every session and 1,162 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
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unity-version-split
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Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.