bevy-vfx

bevy-vfx is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 70 tokens per session (1,565 once invoked), scanned A, original, MIT.

A Bevy 0.19 guide for creating visual effects such as particles, animated sprite effects, geometric shapes, shaders, and Gaussian-splat scenes. Gaussian splatting is a way to render photographed or scanned 3D scenes as many small colored points.

In plain words
What is it for?
Use it when adding explosions, sparks, fire, water, dissolves, lightning, targeting shapes, custom WGSL shader materials, or Gaussian-splat rendering in a Bevy game.
Why use it?
It helps you choose a suitable effect technique and avoid incompatible crate versions, especially across native and web builds.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit Use it when adding explosions, sparks, fire, water, dissolves, lightning, targeting shapes, custom WGSL shader materials, or Gaussian-splat rendering in a Bevy game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-vfx
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-vfx/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-vfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-vfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,565 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01565
Opus 5 $0.00035 $0.00783
Sonnet 5 $0.00014 $0.00313
Haiku 4.5 $0.00007 $0.00156

Measured 11d ago against content hash f5e3a2340cce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

bevy-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-vfx/SKILL.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.19 — VFX

Use this skill for particles, procedural shader effects, flipbooks, vector shapes, and Gaussian-splat scene rendering.

Supported crate pairings

[dependencies]
bevy = "0.19"
bevy_hanabi = "0.19"
bevy_spritesheet_animation = "7.0.1"
bevy_vector_shapes = "0.13.1"

# The default feature set enables a nightly-only alias. This stable-Rust preset
# retains native file loading, PLY/gcloud formats, and CPU/GPU sort options.
bevy_gaussian_splatting = { version = "8.0.1", default-features = false, features = ["headless"] }

bevy_spark 0.2 targets Bevy 0.18. Do not add it to a Bevy 0.19 dependency graph. Use bevy_gaussian_splatting 8 or isolate an older renderer in a separate process.

Choose the smallest suitable technique

Need Technique
Thousands of independently simulated particles bevy_hanabi
A repeatable hit spark, muzzle flash, or explosion Sprite-sheet flipbook
Fewer than roughly 100 simple particles Bevy Sprite entities and a system
A full-surface fire, water, dissolve, or distortion effect Custom Material + WGSL
Crisp rings, arcs, lightning, or targeting shapes bevy_vector_shapes
A photogrammetry-derived, baked-light scene bevy_gaussian_splatting

Canonical Hanabi effect

This pattern uses the Bevy 0.19-compatible bevy_hanabi 0.19 API:

use bevy::prelude::*;
use bevy_hanabi::prelude::{
    AccelModifier, Attribute, ColorOverLifetimeModifier, EffectAsset, ExprWriter,
    HanabiPlugin, ParticleEffect, SetAttributeModifier, SetPositionSphereModifier,
    SetVelocitySphereModifier, ShapeDimension, SpawnerSettings,
};

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, HanabiPlugin))
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, mut effects: ResMut<Assets<EffectAsset>>) {
    commands.spawn((
        Camera3d::default(),
        Transform::from_xyz(0.0, 3.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));

    let writer = ExprWriter::new();
    let position = SetPositionSphereModifier {
        center: writer.lit(Vec3::ZERO).expr(),
        radius: writer.lit(1.0_f32).expr(),
        dimension: ShapeDimension::Volume,
    };
    let velocity = SetVelocitySphereModifier {
        center: writer.lit(Vec3::ZERO).expr(),
        speed: writer.lit(4.0_f32).expr(),
    };
    let lifetime = SetAttributeModifier::new(
        Attribute::LIFETIME,
        writer.lit(0.5_f32).uniform(writer.lit(1.5_f32)).expr(),
    );
    let age = SetAttributeModifier::new(Attribute::AGE, writer.lit(0.0_f32).expr());
    let gravity = AccelModifier::new(writer.lit(Vec3::new(0.0, -6.0, 0.0)).expr());

    let mut colors: bevy_hanabi::Gradient<Vec4> = bevy_hanabi::Gradient::new();
    colors.add_key(0.0, Vec4::new(4.0, 0.5, 0.0, 1.0));
    colors.add_key(0.5, Vec4::new(2.0, 1.0, 0.0, 0.8));
    colors.add_key(1.0, Vec4::new(0.5, 0.5, 0.5, 0.0));

    let effect = EffectAsset::new(
        16_384,
        SpawnerSettings::rate(200.0_f32.into()),
        writer.finish(),
    )
    .with_name("ember_burst")
    .init(position)
    .init(velocity)
    .init(lifetime)
    .init(age)
    .update(gravity)
    .render(ColorOverLifetimeModifier::new(colors));

    commands.spawn((
        Name::new("ember_burst"),
        ParticleEffect::new(effects.add(effect)),
        Transform::default(),
        Visibility::default(),
    ));
}

Read the full file on GitHub · 150 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 150 lines · 70 tokens per session scan A f5e3a2340cce

Subscribe to this mod's changes

bevy-vfx is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 70 tokens to every session and 1,565 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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