Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-vfxgit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-vfx/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-vfx"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.01565 |
| Opus 5 | $0.00035 | $0.00783 |
| Sonnet 5 | $0.00014 | $0.00313 |
| Haiku 4.5 | $0.00007 | $0.00156 |
Grade A, and why
bevy-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.19 — VFX
Use this skill for particles, procedural shader effects, flipbooks, vector shapes, and Gaussian-splat scene rendering.
Supported crate pairings
[dependencies]
bevy = "0.19"
bevy_hanabi = "0.19"
bevy_spritesheet_animation = "7.0.1"
bevy_vector_shapes = "0.13.1"
# The default feature set enables a nightly-only alias. This stable-Rust preset
# retains native file loading, PLY/gcloud formats, and CPU/GPU sort options.
bevy_gaussian_splatting = { version = "8.0.1", default-features = false, features = ["headless"] }
bevy_spark 0.2 targets Bevy 0.18. Do not add it to a Bevy 0.19 dependency
graph. Use bevy_gaussian_splatting 8 or isolate an older renderer in a separate
process.
Choose the smallest suitable technique
| Need | Technique |
|---|---|
| Thousands of independently simulated particles | bevy_hanabi |
| A repeatable hit spark, muzzle flash, or explosion | Sprite-sheet flipbook |
| Fewer than roughly 100 simple particles | Bevy Sprite entities and a system |
| A full-surface fire, water, dissolve, or distortion effect | Custom Material + WGSL |
| Crisp rings, arcs, lightning, or targeting shapes | bevy_vector_shapes |
| A photogrammetry-derived, baked-light scene | bevy_gaussian_splatting |
Canonical Hanabi effect
This pattern uses the Bevy 0.19-compatible bevy_hanabi 0.19 API:
use bevy::prelude::*;
use bevy_hanabi::prelude::{
AccelModifier, Attribute, ColorOverLifetimeModifier, EffectAsset, ExprWriter,
HanabiPlugin, ParticleEffect, SetAttributeModifier, SetPositionSphereModifier,
SetVelocitySphereModifier, ShapeDimension, SpawnerSettings,
};
fn main() {
App::new()
.add_plugins((DefaultPlugins, HanabiPlugin))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, mut effects: ResMut<Assets<EffectAsset>>) {
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 3.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
));
let writer = ExprWriter::new();
let position = SetPositionSphereModifier {
center: writer.lit(Vec3::ZERO).expr(),
radius: writer.lit(1.0_f32).expr(),
dimension: ShapeDimension::Volume,
};
let velocity = SetVelocitySphereModifier {
center: writer.lit(Vec3::ZERO).expr(),
speed: writer.lit(4.0_f32).expr(),
};
let lifetime = SetAttributeModifier::new(
Attribute::LIFETIME,
writer.lit(0.5_f32).uniform(writer.lit(1.5_f32)).expr(),
);
let age = SetAttributeModifier::new(Attribute::AGE, writer.lit(0.0_f32).expr());
let gravity = AccelModifier::new(writer.lit(Vec3::new(0.0, -6.0, 0.0)).expr());
let mut colors: bevy_hanabi::Gradient<Vec4> = bevy_hanabi::Gradient::new();
colors.add_key(0.0, Vec4::new(4.0, 0.5, 0.0, 1.0));
colors.add_key(0.5, Vec4::new(2.0, 1.0, 0.0, 0.8));
colors.add_key(1.0, Vec4::new(0.5, 0.5, 0.5, 0.0));
let effect = EffectAsset::new(
16_384,
SpawnerSettings::rate(200.0_f32.into()),
writer.finish(),
)
.with_name("ember_burst")
.init(position)
.init(velocity)
.init(lifetime)
.init(age)
.update(gravity)
.render(ColorOverLifetimeModifier::new(colors));
commands.spawn((
Name::new("ember_burst"),
ParticleEffect::new(effects.add(effect)),
Transform::default(),
Visibility::default(),
));
}
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 150 lines · 70 tokens per session scan A f5e3a2340cce
bevy-vfx is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 70 tokens to every session and 1,565 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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