Cooperzheng/ue-dev-playbook

UE5 AI 辅助开发规范 - Cursor Rules、Skills 和文档模板的实战手册

4Stars on the repository
6Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

A skill for checking whether project documentation still matches the source code, using the code as the authority. It also looks for repeated text and overly large instructions for AI tools.

not rated 4 5mo ago A 84 tokens original MIT

module-finish

02

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

A documentation workflow that creates a handbook.md file when a software module reaches a stage of completion. The handbook explains available features, setup and use, the full runtime flow, and common problems for planners and new team members.

not rated 4 5mo ago A 129 tokens original MIT

ue-mcp-blueprint

03

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

Guide AI through MCP-based Blueprint, Widget, and Gameplay operations in Unreal Engine. Use when the user asks to create/edit Blueprints, add nodes, build UI widgets, set up gameplay logic, or perform any UE editor operation via MCP tools.

not rated 4 5mo ago A 55 tokens original MIT

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

Guide for UE5 StateTree and SmartObjects systems — AI behavior, NPC interaction, C++ Task/Evaluator authoring, and MCP blueprint wiring. Use when creating NPC AI behavior, StateTree Tasks/Conditions/Evaluators, SmartObject slots, or wiring these systems in Blueprints.

not rated 4 5mo ago A 65 tokens original MIT

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices. Use when writing or reviewing C++ code for Unreal Engine, creating Actors/Components/UObjects, optimizing performance, debugging GC issues, or implementing Blueprint-exposed functionality.

not rated 4 5mo ago A 63 tokens original MIT

webui-dev

06

Cooperzheng/ue-dev-playbook

Skill Claude CodeCodex

Generate and edit UE5 in-game WebUI pages following project conventions. Enforces the JS↔UE bridge communication pattern (window.onXxx for data in, sendToUE for actions out), file organization, action naming, and interface list format. Use when creating, editing, or reviewing HTML files under Content/WebUI/, or when…

not rated 4 5mo ago A 86 tokens original MIT

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