Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Cooperzheng/ue-dev-playbook --skill ue-mcp-blueprintgit clone --depth 1 https://github.com/Cooperzheng/ue-dev-playbookWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cooperzheng/ue-dev-playbook/ue-mcp-blueprint)<a href="https://agentmods.dev/skills/cooperzheng/ue-dev-playbook/ue-mcp-blueprint"><img src="https://agentmods.dev/badge/skills/cooperzheng/ue-dev-playbook/ue-mcp-blueprint/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cooperzheng/ue-dev-playbook/ue-mcp-blueprint"><img src="https://agentmods.dev/badge/skills/cooperzheng/ue-dev-playbook/ue-mcp-blueprint.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.02987 |
| Opus 5.5 | $0.00022 | $0.01195 |
| Sonnet 5.5 | $0.00011 | $0.00597 |
| Haiku 4.5 | $0.00006 | $0.00299 |
Grade A, and why
ue-mcp-blueprint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UE MCP Blueprint 操作指南
通过 ue-editor-mcp 的 Action 操作 Unreal Engine 编辑器。本 Skill 提供具体的操作流程和参数知识。
核心工作流
所有 MCP 操作遵循三步模式:
1. ue_actions_search("关键词") → 发现可用 Action
2. ue_actions_schema("action.id") → 确认参数结构
3. ue_actions_run / ue_batch → 执行操作
一、蓝图创建与编辑
创建蓝图
ue_batch({
"actions": [
{"action_id": "blueprint.create", "params": {"name": "BP_MyActor", "parent_class": "Actor", "path": "/Game/Blueprints"}},
{"action_id": "blueprint.add_component", "params": {"blueprint_name": "BP_MyActor", "component_type": "StaticMeshComponent", "component_name": "Mesh"}},
{"action_id": "blueprint.compile", "params": {"blueprint_name": "BP_MyActor"}}
]
})
读取蓝图(修改前必做)
- 概览:
blueprint.get_summary→ 变量、函数、组件、父类、编译状态 - 完整快照:
blueprint.describe_full→ 包含所有图的节点拓扑 - 单图详情:
graph.describe_enhanced→ 含完整 PinType、变量引用追踪
变量操作
| 操作 | Action | 关键参数 |
|---|---|---|
| 创建 | variable.create |
blueprint_name, variable_name, variable_type(Boolean/Int/Float/String/Vector/Rotator/Transform/UObject类名) |
| 删除 | variable.delete |
blueprint_name, variable_name |
| 重命名 | variable.rename |
blueprint_name, old_name, new_name(自动更新引用) |
| 设默认值 | variable.set_default |
blueprint_name, variable_name, default_value |
| 设元数据 | variable.set_metadata |
blueprint_name, variable_name, category, tooltip, instance_editable, replicated |
| 添加局部变量 | variable.add_local |
blueprint_name, function_name, variable_name, variable_type |
| Getter 节点 | variable.add_getter |
blueprint_name, variable_name, 可选 owner_class |
| Setter 节点 | variable.add_setter |
blueprint_name, variable_name, 可选 owner_class |
函数操作
| 操作 | Action | 关键参数 |
|---|---|---|
| 创建 | function.create |
blueprint_name, function_name, inputs/outputs 数组 |
| 删除 | function.delete |
blueprint_name, function_name |
| 重命名 | function.rename |
blueprint_name, old_name, new_name |
| 调用 | function.call |
blueprint_name, function_name |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 234 lines · 55 tokens per session scan A 5915a7101e18
ue-mcp-blueprint is a skill published in the GitHub repository Cooperzheng/ue-dev-playbook (5 stars, last pushed 7mo ago), licensed MIT. It adds 55 tokens to every session and 2,987 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
ue-mcp-blueprint compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| ue-mcp-blueprintCooperzheng/ue-dev-playbook | Skill | 5 | 7mo ago | MIT | A | 55 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 20d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.4k | 11d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.0k | 2d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 10d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |