Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add creativescope/creativescope-mcp --skill mobile-ua-creative-strategygit clone --depth 1 https://github.com/creativescope/creativescope-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/creativescope/creativescope-mcp/mobile-ua-creative-strategy)<a href="https://agentmods.dev/skills/creativescope/creativescope-mcp/mobile-ua-creative-strategy"><img src="https://agentmods.dev/badge/skills/creativescope/creativescope-mcp/mobile-ua-creative-strategy/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/creativescope/creativescope-mcp/mobile-ua-creative-strategy"><img src="https://agentmods.dev/badge/skills/creativescope/creativescope-mcp/mobile-ua-creative-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00099 | $0.01528 |
| Opus 5 | $0.00049 | $0.00764 |
| Sonnet 5 | $0.00020 | $0.00306 |
| Haiku 4.5 | $0.00010 | $0.00153 |
Grade A, and why
mobile-ua-creative-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Mobile UA Creative Strategy
A methodology playbook for planning and iterating mobile game ad creatives. Use CreativeScope tools to ground every claim in live market evidence — this skill provides the framework, the tools provide the proof. For tool parameters, filter values, and empty-result debugging, follow the creativescope-best-practices skill.
Part 1: Hook taxonomy (first 3 seconds)
Classify every hook you write or analyze into one of these families:
- Fail / challenge — player fails spectacularly ("99% can't beat level 3")
- Fake gameplay / misleading-core — ad shows a simpler or different mechanic than the store page (high CTR, watch retention/regulation risk)
- UGC testimonial — creator-style reaction, "I didn't believe it either"
- Before/after transformation — weak base → empire, ugly → glamorous
- Comparison / choice — two doors, "which would you pick", vs battles
- Satisfying / ASMR — merge chains, cleanup, perfect sort loops
- Narrative twist — story cliffhanger, betrayal, "wait for the end"
- IP / celebrity / seasonal — borrowed familiarity, holiday tie-ins
When analyzing creatives (via get_creative_detail hook signals), map the
signals onto these families so patterns become comparable across advertisers.
Respect hook confidence: If hook_confidence is low or none, flag it as
uncertain — do not present a low-confidence signal as established fact.
Part 2: Testing cadence (the 2-week sprint)
Standard early-stage structure; scale budgets to the user's reality:
- Week 1 — explore: 4–6 concepts × 2–3 hook variants each, broad placements, small equal budgets. Kill criterion: CTR clearly below the genre norm you established from rankings data.
- Week 2 — exploit: put 70–80% of budget behind the top 2 concepts, iterate winning hooks (new scenes, same hook family), retire the rest.
- Rhythm: new concepts enter every week; winners graduate to "evergreen" rotation and get re-cut monthly to fight creative fatigue.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 130 lines · 99 tokens per session scan A 29fe6f4abb9a
mobile-ua-creative-strategy is a skill published in the GitHub repository creativescope/creativescope-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 99 tokens to every session and 1,528 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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