Audit a competitor mobile game or studio's advertising creative strategy using CreativeScope MCP tools. Use when the user names a game, studio, or advertiser and asks things like "analyze their creatives", "what ads are they running", "competitor creative analysis", "拆解竞品素材", or wants a creative strategy report on a…
Best practices and pitfalls for querying the CreativeScope MCP server (mobile game ad creative intelligence). Use whenever working with CreativeScope tools and unsure which tool fits the task, how to write an effective query, what filter values are valid, or when a search returns empty/unexpected results and needs…
Run a reference-image similarity search against live mobile game ads using CreativeScope's asynchronous image-search tools. Use when the user provides an image (URL) and asks to "find similar ads/creatives", "以图搜图", "search by image", or wants to know who is running ads that look like their reference creative. Handles…
Mobile game UA (user acquisition) ad creative strategy methodology — hook taxonomy, creative testing cadence, trend reading, and production briefing. Use when the user asks for a "creative strategy", "UA strategy", "买量策略", "素材测试计划", "hook 怎么写", "怎么起量", launch/soft-launch creative plans, or wants to build a creative…
Generate a shareable weekly ad-creative inspiration brief for mobile games using CreativeScope MCP tools. Use when the user asks for a "weekly brief", "creative inspiration", "this week's top ads/hooks", "素材周报", "灵感简报", or a regular UA/creative team roundup, optionally filtered by genre, platform, or country.