city_district

city_district is a skill for Claude Code, Codex from CrispyW0nton/Unreal-MCP-Ghost. It costs 0 tokens per session (163 once invoked), scanned A, original, AGPL-3.0.

A workflow for preparing a plan or tool queue for an Unreal Engine city or district task without changing the project. The description does not provide enough detail to explain its exact planning steps.

In plain words
What is it for?
Use it for planning Unreal Engine city or district workflows when a no-change plan is needed.
Why use it?
It is intended to keep the workflow aligned with native Unreal Engine work, but the available information does not say which tasks or tools it covers.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it for planning Unreal Engine city or district workflows when a no-change plan is needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/crispyw0nton/unreal-mcp-ghost/city_district
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CrispyW0nton/Unreal-MCP-Ghost --skill city_district
Clone the repo
git clone --depth 1 https://github.com/CrispyW0nton/Unreal-MCP-Ghost

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for city_district

README.md
[![agentmods](https://agentmods.dev/badge/skills/crispyw0nton/unreal-mcp-ghost/city_district/github.svg)](https://agentmods.dev/skills/crispyw0nton/unreal-mcp-ghost/city_district)
Your own site
<a href="https://agentmods.dev/skills/crispyw0nton/unreal-mcp-ghost/city_district"><img src="https://agentmods.dev/badge/skills/crispyw0nton/unreal-mcp-ghost/city_district/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for city_district

Your own site · 80×15
<a href="https://agentmods.dev/skills/crispyw0nton/unreal-mcp-ghost/city_district"><img src="https://agentmods.dev/badge/skills/crispyw0nton/unreal-mcp-ghost/city_district.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 163 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00163
Opus 5 $0.00000 $0.00081
Sonnet 5 $0.00000 $0.00033
Haiku 4.5 $0.00000 $0.00016

Measured 6d ago against content hash 2f1dc63ebb3d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

city_district scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (__init__.py, skill.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unreal_mcp_server/skills/city_district/SKILL.md · 16 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 16 lines · 0 tokens per session scan A 2f1dc63ebb3d

Subscribe to this mod's changes

city_district is a skill published in the GitHub repository CrispyW0nton/Unreal-MCP-Ghost (3 stars, last pushed 7d ago), licensed AGPL-3.0. It costs nothing until one of its globs matches a file; then it loads 163 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens