Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add cruzs85/opencode-multiagente-local-37-iterations --skill ui-design-systemgit clone --depth 1 https://github.com/cruzs85/opencode-multiagente-local-37-iterationsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cruzs85/opencode-multiagente-local-37-iterations/ui-design-system)<a href="https://agentmods.dev/skills/cruzs85/opencode-multiagente-local-37-iterations/ui-design-system"><img src="https://agentmods.dev/badge/skills/cruzs85/opencode-multiagente-local-37-iterations/ui-design-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cruzs85/opencode-multiagente-local-37-iterations/ui-design-system"><img src="https://agentmods.dev/badge/skills/cruzs85/opencode-multiagente-local-37-iterations/ui-design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02895 |
| Opus 5 | $0.00000 | $0.01448 |
| Sonnet 5 | $0.00000 | $0.00579 |
| Haiku 4.5 | $0.00000 | $0.00290 |
Grade A, and why
ui-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 253 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skill: ui-design-system
Sistema de Diseño — Dinosaur Runner (Dark Neon)
Propósito
Esta skill define la identidad visual y los patrones de UI del proyecto Dinosaur Runner.
La carga siempre el agente ui-designer al iniciar una tarea de diseño.
code-writer también la consulta para garantizar consistencia en la implementación.
1. Librería de Componentes Activa
| Estado | Librería | Versión mínima | Documentación |
|---|---|---|---|
| ❌ No aplica | Canvas 2D + DOM overlays | — | — |
Nota: Este proyecto usa Canvas 2D API para el juego + DOM nativo para menús y HUD. No requiere PrimeNG, Angular Material ni ninguna librería de componentes UI.
2. Paleta de Colores — Dark Neon
Los fondos son oscuros. Los botones, textos y elementos clave usan colores neón vibrantes.
Fondos
| Token | Uso | Hex | CSS Variable |
|---|---|---|---|
--bg-primary |
Fondo principal de pantallas | #0a0a0f |
--bg-primary |
--bg-secondary |
Fondo de tarjetas, paneles | #14141f |
--bg-secondary |
--bg-tertiary |
Fondo de inputs, áreas de juego | #1a1a2e |
--bg-tertiary |
--bg-game |
Fondo del canvas del juego | #07070b |
--bg-game |
Texto
| Token | Uso | Hex | CSS Variable |
|---|---|---|---|
--text-primary |
Texto principal | #f0f0f0 |
--text-primary |
--text-secondary |
Texto secundario, etiquetas | #a0a0b0 |
--text-secondary |
--text-muted |
Texto deshabilitado, hints | #606070 |
--text-muted |
Colores Neón (acento)
| Token | Uso | Hex | CSS Variable |
|---|---|---|---|
--neon-cyan |
Acento primario, botones principales | #00f0ff |
--neon-cyan |
--neon-magenta |
Acento secundario, hover states | #ff00aa |
--neon-magenta |
--neon-green |
Dinosaurio, éxito, vidas | #39ff14 |
--neon-green |
--neon-red |
Obstáculos, peligro, game over | #ff1744 |
--neon-red |
--neon-yellow |
Puntuación, monedas, estrellas | #ffe600 |
--neon-yellow |
--neon-purple |
Power-ups, bonus | #bb00ff |
--neon-purple |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 253 lines · 0 tokens per session scan A 9ace1f848bf9
ui-design-system is a skill published in the GitHub repository cruzs85/opencode-multiagente-local-37-iterations (5 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,895 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
roblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…
game-ui-ux
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…
ux-design
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
ux-review
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
unity-inspector
Advise on Unity Inspector authoring UX.
threejs-game-ui-designer
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.