ux-friction-analyzer

ux-friction-analyzer is a skill for Claude Code from curiositech/some_claude_skills. It costs 120 tokens per session (3,407 once invoked), scanned A, original, MIT.

A framework for examining interfaces and user journeys for points that make tasks confusing, tiring, or easy to abandon. It uses ideas from cognitive psychology and inclusive design, including support for people with ADHD or autism.

In plain words
What is it for?
Use it to run UX friction audits, simulate user journeys, reduce cognitive load, and design interfaces with progressive disclosure, saved progress, pause-and-resume behavior, and calmer feedback.
Why use it?
It helps reveal problems that are easy to miss when looking only at screens or code. The result is clearer flows with less mental effort and fewer distractions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to run UX friction audits, simulate user journeys, reduce cognitive load, and design interfaces with progressive disclosure, saved progress, pause-and-resume behavior, and calmer feedback.

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Install with agentmods
npx agentmods add skills/curiositech/some_claude_skills/ux-friction-analyzer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add curiositech/some_claude_skills --skill ux-friction-analyzer
Clone the repo
git clone --depth 1 https://github.com/curiositech/some_claude_skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-friction-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/curiositech/some_claude_skills/ux-friction-analyzer/github.svg)](https://agentmods.dev/skills/curiositech/some_claude_skills/ux-friction-analyzer)
Your own site
<a href="https://agentmods.dev/skills/curiositech/some_claude_skills/ux-friction-analyzer"><img src="https://agentmods.dev/badge/skills/curiositech/some_claude_skills/ux-friction-analyzer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-friction-analyzer

Your own site · 80×15
<a href="https://agentmods.dev/skills/curiositech/some_claude_skills/ux-friction-analyzer"><img src="https://agentmods.dev/badge/skills/curiositech/some_claude_skills/ux-friction-analyzer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,407 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Memory Poisoning · line 295
    Skill attempts to fill the context window with filler content, displacing legitimate instructions and safety constraints. This can degrade agent performance or bypass safety boundaries.
    Fix: Implement context-window management that detects and rejects padding or stuffing attempts. Prioritize system instructions over user-injected content.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.03407
Opus 5 $0.00060 $0.01703
Sonnet 5 $0.00024 $0.00681
Haiku 4.5 $0.00012 $0.00341

Measured 8d ago against content hash e41b4efe7250, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ux-friction-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ux-friction-analyzer/SKILL.md · 422 lines

How it starts

The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Friction Analyzer

A comprehensive skill for analyzing and optimizing user experience through cognitive psychology, ADHD-friendly design, and flow state engineering.

Activation

Use this skill when:

  • Designing new interfaces or user flows
  • Auditing existing UX for friction points
  • Optimizing for neurodivergent users (ADHD, autism)
  • Simulating user journeys before building
  • Reducing cognitive load in complex applications

Trigger phrases: "analyze UX", "friction audit", "user journey", "ADHD-friendly", "optimize flow", "reduce cognitive load"


Core Frameworks

1. ADHD-Friendly Design Principles

Apply these patterns to ALL interfaces:

Principle Implementation Why It Matters
Progressive Disclosure Show one task at a time; hide future steps Prevents overwhelm, maintains focus
Context Preservation Auto-save every keystroke; never lose work Reduces anxiety about losing progress
Gentle Reminders Status updates, not alarms; no red urgency Avoids panic, maintains calm
Pause & Resume Session state persists across days/weeks Respects inconsistent schedules
Minimal Distractions Single focus area; dim non-active panels Reduces competing stimuli
Chunked Progress Visual cards/steps, not endless scrolling Creates completion dopamine hits
Predictable Navigation Same layout always; no surprises Reduces reorientation cost
Calm Mode Option Reduced animations, muted colors on demand Accommodates sensory sensitivity

2. Gestalt Psychology

Apply these perception principles:

PROXIMITY
─────────
Elements close together = perceived as related
White space creates natural boundaries

┌─────────┐  ┌─────────┐     ┌─────────┐  ┌─────────┐
│ Related │  │ Related │     │ Other   │  │ Other   │
│ Item A  │  │ Item B  │     │ Group A │  │ Group B │
└─────────┘  └─────────┘     └─────────┘  └─────────┘
     ↑ CLOSE = GROUPED            ↑ SEPARATE = DISTINCT

SIMILARITY
──────────
Same color/shape/size = perceived as related function

┌──────┐  ┌──────┐  ┌──────┐     ┌──────┐  ┌──────┐
│ BLUE │  │ BLUE │  │ BLUE │     │ CORAL│  │ CORAL│
│ Save │  │ Copy │  │ Edit │     │ Del  │  │ Clear│
└──────┘  └──────┘  └──────┘     └──────┘  └──────┘
     ↑ SAME = Related actions         ↑ DIFFERENT = Destructive

CONTINUITY
──────────
Eye follows lines/paths naturally

Step 1 ──→ Step 2 ──→ Step 3 ──→ Complete
   ●──────────●──────────●──────────●

CLOSURE
───────
Brain completes incomplete shapes
Use for progress indicators, loading states

[ ████████░░░░░░░░ ] 50% - brain "sees" the end

Read the full file on GitHub · 422 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 422 lines · 120 tokens per session scan A e41b4efe7250

Subscribe to this mod's changes

ux-friction-analyzer is a skill published in the GitHub repository curiositech/some_claude_skills (219 stars, last pushed 5d ago), licensed MIT. It adds 120 tokens to every session and 3,407 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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