rhoiscribe-hoi4

rhoiscribe-hoi4 is a skill for Claude Code, Codex from czxieddan/RHoiScribe. It costs 40 tokens per session (876 once invoked), scanned A, original, AGPL-3.0.

A local skill package for Hearts of Iron IV, a strategy game that supports player-created modifications. It provides modding prompts, resources, and tools without requiring an MCP server.

In plain words
What is it for?
Use it when creating or changing Hearts of Iron IV mods and when an agent needs related prompts, resources, or tools.
Why use it?
It gives an agent local guidance for Hearts of Iron IV modding without needing to connect to a separate server.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it when creating or changing Hearts of Iron IV mods and when an agent needs related prompts, resources, or tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/czxieddan/rhoiscribe/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add czxieddan/RHoiScribe --skill skill
Clone the repo
git clone --depth 1 https://github.com/czxieddan/RHoiScribe

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rhoiscribe-hoi4

README.md
[![agentmods](https://agentmods.dev/badge/skills/czxieddan/rhoiscribe/skill.svg)](https://agentmods.dev/skills/czxieddan/rhoiscribe/skill)
Your own site
<a href="https://agentmods.dev/skills/czxieddan/rhoiscribe/skill"><img src="https://agentmods.dev/badge/skills/czxieddan/rhoiscribe/skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 876 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00876
Opus 5 $0.00020 $0.00438
Sonnet 5 $0.00008 $0.00175
Haiku 4.5 $0.00004 $0.00088

Measured 8d ago against content hash 6aab92d3bd17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

rhoiscribe-hoi4 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

resources/skill/SKILL.md · 54 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 54 lines · 40 tokens per session scan A 6aab92d3bd17

Subscribe to this mod's changes

rhoiscribe-hoi4 is a skill published in the GitHub repository czxieddan/RHoiScribe (24 stars, last pushed 1mo ago), licensed AGPL-3.0. It adds 40 tokens to every session and 876 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

assets-shader-get-data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

IvanMurzak/Unity-MCP · 70 tokens

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

IvanMurzak/Unity-MCP · 59 tokens

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…

IvanMurzak/Unity-MCP · 78 tokens

object-modify

Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.

IvanMurzak/Unity-MCP · 57 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

script-execute

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

IvanMurzak/Unity-MCP · 48 tokens