modding skills

26 tagged modding, measured the same way as everything else here.

Browse within: mod-organizer-2 15mutagen 15papyrus 15skyrim 15cities-skylines-2 5cs2 5paradox-interactive 5

rhoiscribe-hoi4

01

czxieddan/RHoiScribe

Skill Claude CodeCodex

Use when an agent needs local Hearts of Iron IV modding prompts, resources, or tools from a downloaded RHoiScribe Skill package without configuring an MCP server.

23 1mo ago A 40 tokens AGPL-3.0

bulk-record-jobs

03

Avick3110/houseCARL

Skill Claude CodeCodex

Plan bulk record jobs over the load order on houseCARL's bulk primitives with one canonical JSON shape. Use when the user wants a catalogue, audit, spreadsheet, or link graph of records, asks who wins contested records, or wants a patch rebuilt against a new mod version — and in ANY subagent task told to "extract X…

20 4d ago A 92 tokens GPL-3.0

dialogue-authoring

04

Avick3110/houseCARL

Skill Claude CodeCodex

Author or interpret Skyrim dialogue records via houseCARL — DIAL topics, INFO lines, branches, quest wiring, TIF result scripts, the .seq file, .fuz checks, dialogue-graph validation. Use when adding, writing, or auditing dialogue, or fixing lines that never play or fire. Load before composing or judging any DIAL/INFO…

20 4d ago A 92 tokens GPL-3.0

facegen-diagnostics

05

Avick3110/houseCARL

Skill Claude CodeCodex

Diagnose and repair the dark / grey / black-face NPC bug in Skyrim SE by comparing the record winner against the VFS facegen file winner. Use for any discolored face, neck seam, "fine in xEdit but wrong in game", NPCs gone dark after an ESL-compaction or merge, or any FaceGen / facegeom / facetint mention. Load before…

20 4d ago A 95 tokens GPL-3.0

rimworld-modding

06

Kon-on/rimworld-modding-skill

Skill Claude CodeCodex

A Chinese-language guide to creating RimWorld mods, including game definitions, C# code, Harmony patches, assets, and Steam Workshop publishing.

11 2mo ago A 170 tokens original MIT

cities2-knowledge

07

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.

9 9d ago A 29 tokens original MIT

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.

9 9d ago A 41 tokens original MIT

cities2-modding

09

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.

9 9d ago A 43 tokens original MIT

Sunwood-ai-labs/cities-skylines1-agent-skill

Skill Claude CodeCodex

Operate Cities: Skylines 1 through the Skylines Agent Bridge mod and localhost API. Use when Codex needs to build, inspect, repair, resume, save, or continue a CS1 city using focused API calls rather than screenshot recognition, including road connectivity, service infrastructure, zoning, facilities, problem icons…

5 3mo ago A 76 tokens original MIT

dungnotnull/game-mod-balance-scaling-agent-skill

Skill Claude CodeCodex

Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…

5 1mo ago A 99 tokens original MIT

flash-mod-bridge

12

rkuhn153/flash-mod-bridge

Skill Claude CodeCodex

Live Flash/Ruffle mod bridge MCP (flash-mod-bridge). Forked Ruffle with modBridgeRpc — AVM get/set/call/find/SharedObject without reload. Use for Flashpoint SWFs, selfhosted Ruffle, or Coolmath SWFs rehosted on the fork. Not AwayFL (Papa's on Coolmath) until rehosted. Not Unity/HTML5 JS engines.

0 20d ago A 88 tokens original MIT