Skill Claude CodeCodex
Use when an agent needs local Hearts of Iron IV modding prompts, resources, or tools from a downloaded RHoiScribe Skill package without configuring an MCP server.
11 tagged modding, measured the same way as everything else here.
Browse within: mod-organizer-2 8mutagen 8papyrus 8skyrim 8cities-skylines-2 5cs2 5model-context-protocol 5paradox-interactive 5
Skill Claude CodeCodex
Use when an agent needs local Hearts of Iron IV modding prompts, resources, or tools from a downloaded RHoiScribe Skill package without configuring an MCP server.
Skill Claude CodeCodex
Traktor Pro QML modding handbook.
Skill Claude CodeCodex
A Chinese-language guide to creating RimWorld mods, including game definitions, C# code, Harmony patches, assets, and Steam Workshop publishing.
Skill Codex
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
Sunwood-ai-labs/cities-skylines1-agent-skill
Skill Codex
Operate Cities: Skylines 1 through the Skylines Agent Bridge mod and localhost API. Use when Codex needs to build, inspect, repair, resume, save, or continue a CS1 city using focused API calls rather than screenshot recognition, including road connectivity, service infrastructure, zoning, facilities, problem icons…
dungnotnull/game-mod-balance-scaling-agent-skill
Skill Claude CodeCodex
Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…
Skill Claude CodeCodex
Live Flash/Ruffle mod bridge MCP (flash-mod-bridge). Forked Ruffle with modBridgeRpc — AVM get/set/call/find/SharedObject without reload. Use for Flashpoint SWFs, selfhosted Ruffle, or Coolmath SWFs rehosted on the fork. Not AwayFL (Papa's on Coolmath) until rehosted. Not Unity/HTML5 JS engines.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: