Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add DanMcInerney/orchflows --skill make-blender-game-assetsgit clone --depth 1 https://github.com/DanMcInerney/orchflowsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/danmcinerney/orchflows/make-blender-game-assets)<a href="https://agentmods.dev/skills/danmcinerney/orchflows/make-blender-game-assets"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/make-blender-game-assets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/make-blender-game-assets"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/make-blender-game-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00377 |
| Opus 5.5 | $0.00010 | $0.00151 |
| Sonnet 5.5 | $0.00005 | $0.00075 |
| Haiku 4.5 | $0.00003 | $0.00038 |
Grade A, and why
make-blender-game-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Apply library context. Resolve the art brief, gameplay camera, asset scope, runtime loader/preview, budgets and owned output directory under the asset contract. For standalone work without a game, provide a project-local Three.js preview and mark final integration unverified. This workflow includes no independent review.
Use the actual game baseline and source assets. Production staffing is flexible under core execution rules. Preserve these dependencies:
- Probe Blender/export capabilities. Plan the asset family, shape language, modular relationships and budgets. Choose unspecified art details; report missing essential gameplay contracts.
- Block out the key asset and a representative environment piece when in scope. Inspect orthographic/three-quarter and gameplay-camera views; refine forms before detail.
- Finish representative models, materials, needed UVs/bakes and animation. Save editable sources and explicitly selected GLB objects/clips. Inspect through the game loader at gameplay scale; resolve contract conflicts before producing the set.
- Build remaining assets with the proven style/export settings and Blender reference. Omit unused rigging or texture work.
- Inspect export structure, visuals and required clips; verify bounds, pivots/sockets, textures, collider fit and measured costs. Supply gameplay-camera and source contact views; identify remaining integrated-play checks.
- Return
.blend, GLB, dependencies, scripts/settings, metadata, inspected views, reproduction commands and deviations.
Own a separate asset directory for concurrent code/content work. Gather completed assets before returning them for caller integration and gameplay checks. Continue suitable makers for production feedback or a caller-allocated repair pass; add no review or unbounded remake loop.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed 26d8440448a0
- 1mo ago Changed 30cfa4df102f
- 1mo ago Changed · -5 tokens per session d5eda192175b
- 1mo ago Changed · +1 lines 54baa1436dcd
- 1mo ago First seen · 18 lines · 30 tokens per session scan A ff01f9389e9d
make-blender-game-assets is a skill published in the GitHub repository DanMcInerney/orchflows (126 stars, last pushed 2d ago), licensed MIT. It adds 25 tokens to every session and 377 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.
make-blender-game-assets compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| make-blender-game-assetsDanMcInerney/orchflows | Skill | 126 | 2d ago | MIT | A | 25 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |