boost

boost is a skill for Claude Code from DataLab-atom/EvoAny. It costs 10 tokens per session (62 once invoked), scanned A, original, Apache-2.0.

A command that raises the evolution priority of a selected target. The target ID is supplied as the command argument.

In plain words
What is it for?
It is for boosting a target and reporting its new temperature value.
Why use it?
It gives the chosen target higher priority in the evolution process.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution.

Good fit It is for boosting a target and reporting its new temperature value.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/datalab-atom/evoany/boost
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DataLab-atom/EvoAny --skill boost
Clone the repo
git clone --depth 1 https://github.com/DataLab-atom/EvoAny

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for boost

README.md
[![agentmods](https://agentmods.dev/badge/skills/datalab-atom/evoany/boost/github.svg)](https://agentmods.dev/skills/datalab-atom/evoany/boost)
Your own site
<a href="https://agentmods.dev/skills/datalab-atom/evoany/boost"><img src="https://agentmods.dev/badge/skills/datalab-atom/evoany/boost/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for boost

Your own site · 80×15
<a href="https://agentmods.dev/skills/datalab-atom/evoany/boost"><img src="https://agentmods.dev/badge/skills/datalab-atom/evoany/boost.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 62 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.00062
Opus 5.5 $0.00004 $0.00025
Sonnet 5.5 $0.00002 $0.00012
Haiku 4.5 $0.00001 $0.00006

Measured 2mo ago against content hash b3df289606be, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

boost scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/boost/SKILL.md · 11 lines

What it actually says

/boost — Boost Target

Call evo_boost_target with the target ID from $ARGUMENTS.

Report new temperature to user: "Boosted {target_id}, temperature now {temperature}."

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 11 lines · 10 tokens per session scan A b3df289606be

Subscribe to this mod's changes

boost is a skill published in the GitHub repository DataLab-atom/EvoAny (37 stars, last pushed 6mo ago), licensed Apache-2.0. It adds 10 tokens to every session and 62 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

boost compared with skills from other repositories

boost next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
boostDataLab-atom/EvoAnySkill376mo agoApache-2.0A10Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k9d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex