designer-plugins

designer-plugins is a skill for Claude Code from dcc-mcp/dcc-mcp-substance3d-designer. It costs 35 tokens per session (604 once invoked), scanned A, original, MIT.

A read-only discovery skill for Substance 3D Designer, a tool for making procedural textures. It lists the node modules available in the running Designer build and checks which manager interfaces are exposed.

In plain words
What is it for?
Use it to inspect available node types, group them by module, and check supported plugin-manager interfaces without changing the application.
Why use it?
It avoids assuming that a plugin or node exists when the current Designer installation may not provide it.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect available node types, group them by module, and check supported plugin-manager interfaces without changing the application.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-substance3d-designer --skill designer-plugins
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-designer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designer-plugins

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for designer-plugins

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-plugins.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 604 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00604
Opus 5.5 $0.00014 $0.00242
Sonnet 5.5 $0.00007 $0.00121
Haiku 4.5 $0.00003 $0.00060

Measured 1mo ago against content hash 271dbea5fb59, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

designer-plugins scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/describe_node_module.py, scripts/list_node_modules.py, scripts/module_capabilities.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_substance3d_designer/skills/designer-plugins/SKILL.md · 61 lines

What it actually says

Designer Plugins

Honest capability boundary

Designer does not expose a general plugin install, load, or unload API through its Python SDK. This skill is therefore read-only discovery: it reports the node modules that a running Designer build actually provides, and probes which manager APIs exist. It never installs, loads, unloads, or mutates anything.

The authoritative plugin surface is the graph's node-definition inventory — the same inventory create_node validates against. If a node type is not in that inventory, create_node will reject it.

Tools

  • list_node_modules — group every available node definition into its owning module namespace (for example sbs::compositing, sbs::filter) with a count. Use it first to learn which plugin families exist.
  • describe_node_module — list the definitions owned by one module, optionally filtered by a case-insensitive query. Fails with MODULE_NOT_FOUND when the namespace has no matches.
  • module_capabilities — read-only attribute probe. Reports which application manager methods (getModuleMgr, getPackageMgr, getAppInteropMgr, getQtForPythonUIMgr) and which SDK modules (sd.api.sdmodule, sd.api.sddefinition) this build advertises. A missing API is reported as false; absence is an expected result, not a failure.

Module namespace convention

A definition id such as sbs::compositing::blur belongs to module sbs::compositing (the first two segments). Definitions without a namespace are reported under <root> rather than being silently dropped.

The module manager, when present, is reported as a supplementary list. Prefer the definition inventory: it is the surface node creation is validated against.

See also

designer-effects and designer-lighting resolve recipe node types against this same inventory, which is why they fail closed with RECIPE_UNAVAILABLE instead of assuming a type exists.

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 271dbea5fb59
  2. 1mo ago First seen · 61 lines · 35 tokens per session scan A 45e24cad49b0

Subscribe to this mod's changes

designer-plugins is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-designer (3 stars, last pushed yesterday), licensed MIT. It adds 35 tokens to every session and 604 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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