build-game-audio-feedback

build-game-audio-feedback is a skill for Codex from devinilabs/pro-skill. It costs 50 tokens per session (208 once invoked), scanned A, a copy of build-game-audio-feedback, MIT.

A guide for adding responsive sound feedback to Three.js or browser-based games. Three.js is a JavaScript library commonly used to make 3D scenes and games on the web.

In plain words
What is it for?
It helps design action and combat sounds, music that changes with game states, spatial audio, mute controls, subtitles or visual alternatives, and tests for mobile and background-tab behavior.
Why use it?
It helps game actions remain understandable through sound while addressing browser restrictions, mobile behavior, accessibility, and performance.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It helps design action and combat sounds, music that changes with game states, spatial audio, mute controls, subtitles or visual alternatives, and tests for mobile and background-tab behavior.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/build-game-audio-feedback
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill build-game-audio-feedback
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-game-audio-feedback

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-game-audio-feedback.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/build-game-audio-feedback)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/build-game-audio-feedback"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-game-audio-feedback.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 208 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00208
Opus 5 $0.00025 $0.00104
Sonnet 5 $0.00010 $0.00042
Haiku 4.5 $0.00005 $0.00021

Measured 8d ago against content hash f547a7f1941e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

build-game-audio-feedback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to build-game-audio-feedback — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/game-development/build-game-audio-feedback/SKILL.md · 21 lines

What it actually says

Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 21 lines · 50 tokens per session scan A f547a7f1941e

Subscribe to this mod's changes

build-game-audio-feedback is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 50 tokens to every session and 208 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-game-audio-feedback, differing in 0 lines, and is treated as a copy.