Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/devinilabs/pro-skill/build-game-camera-controlsnpx skills add devinilabs/pro-skill --skill build-game-camera-controlsgit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/build-game-camera-controls)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/build-game-camera-controls"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-game-camera-controls.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00229 |
| Opus 5 | $0.00023 | $0.00114 |
| Sonnet 5 | $0.00009 | $0.00046 |
| Haiku 4.5 | $0.00005 | $0.00023 |
Grade A, and why
build-game-camera-controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to build-game-camera-controls — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Build Game Camera Controls
Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior.
Implement
- Smooth position and look-at targets independently; never bind the camera directly to jittery render state.
- Preserve player, immediate threat, objective, and interaction cues in frame at the intended distance.
- Clamp orbit, pitch, and zoom; prevent walls or props from hiding the player without making geometry invisible globally.
- Treat lock-on, scripted moments, and shake as temporary modifiers layered over the base camera.
- On touch, separate camera gesture zones from movement/action controls and provide reset framing.
Verify
Test corners, tall props, tunnels, multiple enemies, lock-on switching, pause, reduced motion, portrait, and landscape. Confirm no camera behavior breaks targeting, UI, or performance.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 21 lines · 45 tokens per session scan A 9a9f5765d410
build-game-camera-controls is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 23d ago), licensed MIT. It adds 45 tokens to every session and 229 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-game-camera-controls, differing in 0 lines, and is treated as a copy.
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