build-isometric-arpg

build-isometric-arpg is a skill for Codex from devinilabs/pro-skill. It costs 54 tokens per session (453 once invoked), scanned A, a copy of build-isometric-arpg, MIT.

A guide for building a playable isometric action role-playing game in Three.js, React, or similar web technology. It covers movement, combat, enemies, rewards, zones, progression, saving, and testing.

In plain words
What is it for?
Use it to build or extend game movement, camera controls, encounters, combat, enemies, rewards, inventory, progression, zone changes, and save/load behavior.
Why use it?
It keeps development focused on a complete playable loop and stable data and save boundaries instead of adding disconnected systems.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build or extend game movement, camera controls, encounters, combat, enemies, rewards, inventory, progression, zone changes, and save/load behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/build-isometric-arpg
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill build-isometric-arpg
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-isometric-arpg

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-isometric-arpg.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/build-isometric-arpg)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/build-isometric-arpg"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-isometric-arpg.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 453 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00453
Opus 5 $0.00027 $0.00227
Sonnet 5 $0.00011 $0.00091
Haiku 4.5 $0.00005 $0.00045

Measured 8d ago against content hash ddcb64e5b9fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

build-isometric-arpg scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to build-isometric-arpg — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/game-development/build-isometric-arpg/SKILL.md · 39 lines

How it starts

The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build Isometric ARPG

Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation.

Establish the production contract

  1. Inspect the current game entry point, scene loop, content model, controls, save model, and tests.
  2. Record the authoritative baseline before integrating dependent work. Preserve unmerged work and do not build from a stale branch.
  3. Define data-driven contracts for player classes, equipment, enemies, zones, encounters, quests, and review fixtures. Keep authored content separate from runtime state.

Build in vertical slices

Deliver each slice with a playable route and deterministic test state. Prefer this order:

  1. Movement, camera, collision, target selection, and pause/restart.
  2. One combat verb plus contact, damage, posture, recovery, and death.
  3. One enemy with telegraph, decision loop, and counterplay.
  4. One reward and atomic inventory/progression update.
  5. One zone transition or objective completion.

Avoid adding a second system until the preceding slice has gameplay proof, automated coverage, and a stable save/load path.

Maintain runtime boundaries

  • Keep simulation state deterministic and serializable where possible.
  • Consume authoritative contact events; do not infer physics outcomes from visual state.
  • Centralize timing, damage, cooldown, and content values. Do not duplicate combat clocks across components.
  • Make equipment, pickups, save migration, and reset flows atomic and idempotent.
  • Provide review query parameters or fixtures for difficult states such as boss phase changes, empty inventory, interrupted actions, and save migrations.

Validate before release

Run focused unit tests, type/lint checks, production build, and a real playthrough in the repository-approved browser. Verify a fresh start, saved continuation, loss/retry, one complete objective, keyboard/mouse controls, and the intended mobile baseline. Report known baseline failures separately from new failures.

Read the full file on GitHub · 39 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 39 lines · 54 tokens per session scan A ddcb64e5b9fb

Subscribe to this mod's changes

build-isometric-arpg is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 54 tokens to every session and 453 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-isometric-arpg, differing in 0 lines, and is treated as a copy.