build-mobile-threejs-games

build-mobile-threejs-games is a skill for Codex from devinilabs/pro-skill. It costs 57 tokens per session (227 once invoked), scanned A, a copy of build-mobile-threejs-games, MIT.

A development and testing guide for Three.js games that run on mobile websites, including touch controls and responsive screens.

In plain words
What is it for?
Use it to build or test movement, actions, targeting, inventory, safe-area layouts, responsive interfaces, performance settings, and mobile browser behavior.
Why use it?
Mobile games must work across touch input, portrait and landscape layouts, small screens, limited batteries, and lower-powered devices.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build or test movement, actions, targeting, inventory, safe-area layouts, responsive interfaces, performance settings, and mobile browser behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/build-mobile-threejs-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill build-mobile-threejs-games
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-mobile-threejs-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-mobile-threejs-games.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/build-mobile-threejs-games)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/build-mobile-threejs-games"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/build-mobile-threejs-games.svg" alt="Measured on agentmods" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 227 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00227
Opus 5 $0.00028 $0.00113
Sonnet 5 $0.00011 $0.00045
Haiku 4.5 $0.00006 $0.00023

Measured 8d ago against content hash 7c38939b8b91, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

build-mobile-threejs-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to build-mobile-threejs-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/game-development/build-mobile-threejs-games/SKILL.md · 21 lines

What it actually says

Build Mobile Three.js Games

Treat mobile as a primary control and performance surface.

Controls

Provide a clear movement control, reachable primary actions, target selection, cancel/reset paths, and non-drag alternatives for inventory. Keep controls out of unsafe areas, avoid overlapping action zones, and show feedback for held, unavailable, and queued actions.

Responsive HUD

Design for representative portrait and landscape viewports. Keep vital status, target data, inventory, tooltips, and dialogs legible without covering the playfield. Support orientation changes without resetting gameplay state.

Performance and QA

Use device-appropriate quality defaults and adaptive decorative effects. Test touch targets, multi-touch, long sessions, audio unlock, pause/background return, reduced motion, low-end quality, and actual mobile-size viewports in the repository-approved browser.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 21 lines · 57 tokens per session scan A 7c38939b8b91

Subscribe to this mod's changes

build-mobile-threejs-games is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 25d ago), licensed MIT. It adds 57 tokens to every session and 227 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-mobile-threejs-games, differing in 0 lines, and is treated as a copy.

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