create-game-vfx

create-game-vfx is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 46 tokens per session (211 once invoked), scanned A, a copy of create-game-vfx, MIT.

A guide for creating visual effects in Three.js, a JavaScript library for displaying 3D graphics in a web browser. It covers effects such as attacks, impacts, particles, spell trails, and status indicators.

In plain words
What is it for?
Use it when designing or implementing game effects, including their triggers, timing, cleanup, quality levels, and mobile behavior.
Why use it?
It helps make gameplay events understandable while limiting performance problems and supporting reduced-motion settings.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devinilabs/pro-skill/create-game-vfx
Any agent
npx skills add devinilabs/pro-skill --skill create-game-vfx
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-game-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/create-game-vfx.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/create-game-vfx)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/create-game-vfx"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/create-game-vfx.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.00211
Opus 5 $0.00023 $0.00105
Sonnet 5 $0.00009 $0.00042
Haiku 4.5 $0.00005 $0.00021

Measured 5d ago against content hash 14579867468d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

create-game-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to create-game-vfx — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/game-development/create-game-vfx/SKILL.md · 21 lines

What it actually says

Create Game VFX

Make the gameplay meaning visible before adding spectacle.

Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 21 lines · 46 tokens per session scan A 14579867468d

Subscribe to this mod's changes

create-game-vfx is a skill published in the GitHub repository devinilabs/pro-skill (20 stars, last pushed 22d ago), licensed MIT. It adds 46 tokens to every session and 211 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to create-game-vfx, differing in 0 lines, and is treated as a copy.

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