specter

specter is a skill for Claude Code, Codex from dirtcubeinteractive/specter-skills. It costs 103 tokens per session (1,664 once invoked), scanned A, original, MIT.

Integration guidance for Specter, a backend service for games. Its web APIs and multiplayer connection provide accounts, virtual economies, missions, achievements, leaderboards, tournaments, and matchmaking.

In plain words
What is it for?
Use it to connect a game to Specter's version 2 client API or multiplayer server and choose the right Specter feature for a game backend task.
Why use it?
It gives a game a ready-made backend instead of requiring developers to build these systems from scratch, while explaining authentication, environments, responses, errors, and limits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is SPECTER_API_KEY=<key> node scripts/verify.mjs --env staging.

Good fit Use it to connect a game to Specter's version 2 client API or multiplayer server and choose the right Specter feature for a game backend task.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/dirtcubeinteractive/specter-skills
agentmods
npx agentmods add skills/dirtcubeinteractive/specter-skills/specter

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for specter

README.md
[![agentmods](https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter.svg)](https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter)
Your own site
<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter.svg" alt="Measured on agentmods" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,664 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.01664
Opus 5 $0.00051 $0.00832
Sonnet 5 $0.00021 $0.00333
Haiku 4.5 $0.00010 $0.00166

Measured 7d ago against content hash 1e159e796ef4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

specter scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -X POST $BASE/app/welcome -H "api-key: $API_KEY"
skills/specter/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Specter — Game Backend as a Service

Specter is a backend platform for games. Instead of building your own backend, your game calls Specter's REST APIs (and WebSocket server for multiplayer) for accounts, virtual economy, missions/achievements, leaderboards, tournaments and matchmaking. Game content (currencies, items, tasks, leaderboards…) is configured in the Specter dashboard at https://console.specterapp.xyz; your game then reads and acts on that content via the client API.

Base URLs

Environment Client REST API Multiplayer (Socket.io)
Production https://api.specterapp.xyz/v2/client https://multiplayer.specterapp.xyz
Staging https://client.staging.specterapp.xyz/v2/client https://staging.multiplayer.specterapp.xyz

Quick connectivity check: POST {base}/app/welcome. Always use the v2 client API. v1 exists but is legacy — do not build new integrations on it.

The two credentials (read this first)

  1. api-key header — required on every request. Issued per project + environment in the dashboard (dev / qa / production keys are different). Identifies which game/project the call is for.
  2. Authorization: Bearer <accessToken> header — required for player-scoped endpoints (anything player/me/*, purchases, inventory changes, score posts…). Obtained from any auth/login-* or auth/signup-* endpoint. The JWT embeds userId + projectId and expires in ~1 hour — refresh with auth/refresh-token.

Endpoints listed as "API Key" auth in the references work without a user token (app-level catalog reads, plus server-to-server lookups of other players' data).

All client endpoints use POST with a JSON body — even reads. Filters, pagination (offset/limit) and the attributes array (opt-in response fields) go in the body.

Response envelope

Every endpoint returns the same shape — branch on status/code, read payload from data:

{
  "status": "success",
  "code": 200,
  "message": "Items list",
  "data": { ... },
  "errors": []
}

Read the full file on GitHub · 139 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 139 lines · 103 tokens per session scan A 1e159e796ef4

Subscribe to this mod's changes

specter is a skill published in the GitHub repository dirtcubeinteractive/specter-skills (0 stars, last pushed 2mo ago), licensed MIT. It adds 103 tokens to every session and 1,664 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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