Specter game economy — virtual currencies and wallets, items, bundles, stores and in-game purchases, player inventory (add, remove, equip, consume), gacha / loot boxes with pity system, currency conversion, collections, and real-money gaming (RMG deposits, withdrawals, real-money wallets). Use for any "add…
Specter real-time multiplayer — skill-based matchmaking (find match, queue status, ready check, accept/decline), parties and party queues, match sessions (create, start, end, score updates, results), Socket.io WebSocket events, group chat, and real-time notifications. Use for any "matchmaking", "find match"…
Specter player accounts and identity — sign up and log in players (email, username, custom ID, Google, Apple, Steam, Discord, Facebook), refresh and validate tokens, link/unlink social accounts, manage player profiles and custom player data, upload avatars, and the friends system (friend requests, friends lists). Use…
Specter game backend platform (BaaS) — start here when integrating Specter into any game. Covers what Specter is, authentication (api-key header + Bearer token), environment base URLs, the standard response envelope, error codes and rate limits, and which Specter skill to use for player auth/accounts, game economy…
Configure a Specter game backend from chat: economy, progression, leaderboards, multiplayer. Runs locally from the specter-skills npm package. Needs 5 environment variables to run.