Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dirtcubeinteractive/specter-skills --skill specter-progressiongit clone --depth 1 https://github.com/dirtcubeinteractive/specter-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-progression)<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-progression"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-progression/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-progression"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-progression.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00105 | $0.01536 |
| Opus 5 | $0.00053 | $0.00768 |
| Sonnet 5 | $0.00021 | $0.00307 |
| Haiku 4.5 | $0.00011 | $0.00154 |
Grade A, and why
specter-progression scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Specter Progression — tasks, achievements, battle pass, levels
Base URL and headers: see the specter skill. Tasks, rules and rewards are configured in the
dashboard; the game's job is to (1) send events, (2) read status, (3) claim rewards.
The core loop: events drive everything
game does something
→ POST /events/send-custom (Bearer) with event name + parameters
→ Specter queues the event and evaluates task rules asynchronously (rules engine)
→ matching tasks are marked completed; rewards granted per claim mode
→ game polls /tasks/get-status (or player/me/get-task-status) and updates UI
POST /events/send-custom
{ "eventId": "match_finished", "customParams": { "score": 1500, "kills": 7, "won": true } }
eventId is the event's dashboard-configured id (slug), e.g. daily_streak_hit. It is
NOT the event.id UUID that get-tasks returns inside task objects — sending that UUID fails
with EventNotFoundException (1119). Verified against staging. Put gameplay values in
customParams — task rule facts are matched against custom params. specterParams is for
platform-default parameters; don't put your own fields there.
Validation is asynchronous (queue + rules engine) — completion lands seconds later, not in the response. Poll status when the player opens the quest screen; don't block gameplay on it.
Task model (what you configure, what the engine does)
A task = trigger event + optional parameters (aggregations over the player's event history)
- business logic (conditions). See references/task-rules.md for the full rule semantics. Task kinds:
| Kind | Behavior |
|---|---|
| One-time | Completes once per schedule cycle |
| Recurring | Resets each cycle (daily/weekly quests) |
| Cumulative (with parameters) | "Collect 1000 coins" — sums/aggregates event params over time |
| Streak / time-series | Last N events must all satisfy the condition |
| Step series | Staged progression through ordered steps |
| Task group / mission | Ordered set of tasks; group rewards on full completion |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- examples/javascript.md 1.8 KB
- references/api/achievements-create-user-task-assignment.md 437 B
- references/api/achievements-force-complete.md 433 B
- references/api/achievements-get-user-task-assignment.md 1.0 KB
- references/api/achievements-grant-reward-batch.md 438 B
- references/api/achievements-grant-reward-by-source-overrides.md 485 B
- references/api/achievements-grant-reward-by-source.md 441 B
- references/api/achievements-grant-reward-single.md 431 B
- references/api/achievements-grant-rewards.md 411 B
- references/api/battlepass-get-tier-list.md 845 B
- references/api/battlepass-unlock-battlepass-tier.md 681 B
- references/api/events-send-custom.md 706 B
- references/api/progression-update-marker.md 424 B
- references/client-api-index.md 2.4 KB
- references/curated-client-api.md 4.2 KB
- references/dashboard-setup.md 2.3 KB
- references/endpoints-index.md 5.6 KB
- references/endpoints/achievements-create-user-task-assignment-v2.md 2.7 KB
- references/endpoints/achievements-force-complete-v2.md 6.0 KB
- references/endpoints/achievements-get-user-task-assignment-v2.md 2.6 KB
- references/endpoints/achievements-grant-reward-batch-v2.md 8.8 KB
- references/endpoints/achievements-grant-reward-by-source-overrides-v2.md 8.5 KB
- references/endpoints/achievements-grant-reward-by-source-v2.md 6.4 KB
- references/endpoints/achievements-grant-reward-single-v2.md 5.5 KB
- references/endpoints/achievements-grant-rewards-v2.md 9.1 KB
- references/endpoints/app-get-battlepasses-v2.md 9.2 KB
- references/endpoints/app-get-markers-v2.md 6.7 KB
- references/endpoints/app-get-progression-systems-v2.md 13 KB
- references/endpoints/battlepass-get-tier-list-v2.md 11 KB
- references/endpoints/battlepass-unlock-tier-v2.md 2.2 KB
- references/endpoints/events-send-custom-v2.md 3.4 KB
- references/endpoints/get-missions-v2.md 7.3 KB
- references/endpoints/get-step-series-v2.md 7.6 KB
- references/endpoints/get-tasks-v2.md 7.2 KB
- references/endpoints/get-time-series-v2.md 7.6 KB
- references/endpoints/player-get-progress-v2.md 1.8 KB
- references/endpoints/player-get-reward-history-v2.md 3.3 KB
- references/endpoints/player-get-task-group-status-v2.md 3.7 KB
- references/endpoints/player-get-task-progress-v2.md 2.9 KB
- references/endpoints/player-get-task-status-v2.md 2.3 KB
- references/endpoints/player-get-time-series-progress-v2.md 3.1 KB
- references/endpoints/player-me-get-progress-v2.md 3.8 KB
- references/endpoints/player-me-get-reward-history-v2.md 3.1 KB
- references/endpoints/player-me-get-task-group-status-v2.md 3.5 KB
- references/endpoints/player-me-get-task-group-status-with-cooldown-v2.md 3.6 KB
- references/endpoints/player-me-get-task-progress-v2.md 3.0 KB
- references/endpoints/player-me-get-task-status-v2.md 6.2 KB
- references/endpoints/player-me-get-time-series-progress-v2.md 3.2 KB
- references/endpoints/progression-update-marker-v2.md 2.8 KB
- references/manual-index.md 1.8 KB
- references/manual/build__events__custom-events.md 3.3 KB
- references/manual/build__events__event-parameters.md 7.6 KB
- references/manual/build__events__events-configuration.md 2.0 KB
- references/manual/build__events__specter-events.md 4.1 KB
- references/manual/build__events.md 8.3 KB
- references/manual/build__progression__progression-markers__progression-marker-configuration.md 1.0 KB
- references/manual/build__progression__progression-markers.md 1.5 KB
- references/manual/build__progression__progression-systems__progression-system-configuration.md 2.1 KB
- references/manual/build__progression__progression-systems.md 1.9 KB
- references/manual/build__progression.md 1.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 115 lines · 105 tokens per session scan A 1ee0f8996cf8
specter-progression is a skill published in the GitHub repository dirtcubeinteractive/specter-skills (0 stars, last pushed 2mo ago), licensed MIT. It adds 105 tokens to every session and 1,536 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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