Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dirtcubeinteractive/specter-skills --skill specter-competitionsgit clone --depth 1 https://github.com/dirtcubeinteractive/specter-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-competitions)<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-competitions"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-competitions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-competitions"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-competitions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00095 | $0.00932 |
| Opus 5 | $0.00048 | $0.00466 |
| Sonnet 5 | $0.00019 | $0.00186 |
| Haiku 4.5 | $0.00010 | $0.00093 |
Grade A, and why
specter-competitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Specter Competitions — leaderboards, tournaments, instant battles
Base URL and headers: see the specter skill. Leaderboards/competitions are configured and
scheduled in the dashboard; the game enters players, posts scores, and reads results.
Leaderboards
Configured with a source (what ranks players), an interval (daily / weekly / monthly / custom schedule — each run is an instance), and optional prize distribution rules.
| Endpoint | Auth | Purpose |
|---|---|---|
get-leaderboards |
api-key | Catalog + config (interval, prizes) |
leaderboards/get-rankings |
Bearer | Top-N rankings for an instance (paginated) |
leaderboards/get-results |
Bearer | Player-centric results (my rank, around-me) |
liveops/get-leaderboard-schedule-history |
api-key | Past instances/windows |
Scores typically flow in from match results or events per the leaderboard's source config. When an interval ends, a background job computes final rankings and distributes prizes asynchronously — results and wallet credits land minutes after the window closes, not instantly. Build "season ended, rewards incoming" UI states.
Tournaments
Time-boxed competitions with entry control and prize pools:
get-tournaments / app/get-tournaments → discover (api-key)
competitions/check-attempts → can this player (still) enter?
competitions/enter → join (Bearer); RMG: competitions/enter-rmg-competition
(debits entry fee from real-money wallet)
competitions/get-current-prize-pool → live prize pool (RMG/pooled prizes)
competitions/post-score-to-tournament → submit score after each attempt/run
competitions/get-tournament-rankings → live standings
competitions/get-tournament-results → final results + prizes after close
player/me/get-tournament-history → player's past tournaments
Entry may be limited by attempts (check-attempts before showing the "Play" button), entry fees
(virtual or real currency), and schedule windows. Prize distribution after close is async — same
guidance as leaderboards.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/api/competition-get-entries.md 593 B
- references/api/competitions-check-attempts.md 412 B
- references/api/competitions-enter-rmg-competition.md 431 B
- references/api/competitions-enter.md 400 B
- references/api/competitions-get-current-prize-pool.md 655 B
- references/api/competitions-get-instantbattle-results.md 446 B
- references/api/competitions-get-tournament-rankings.md 448 B
- references/api/competitions-get-tournament-results.md 444 B
- references/api/competitions-post-score-to-tournament.md 692 B
- references/api/leaderboards-get-rankings.md 385 B
- references/api/leaderboards-get-results.md 381 B
- references/api/leaderboards-post-score.md 379 B
- references/api/liveops-get-competition-schedule-history.md 323 B
- references/api/liveops-get-leaderboard-schedule-history.md 323 B
- references/api/liveops-get-server-time.md 510 B
- references/client-api-index.md 2.8 KB
- references/curated-client-api.md 9.6 KB
- references/endpoints-index.md 5.3 KB
- references/endpoints/app-get-instant-battles-v2.md 2.2 KB
- references/endpoints/app-get-tournaments-v2.md 13 KB
- references/endpoints/app-get-ugc-leaderboards-v2.md 3.7 KB
- references/endpoints/competition-get-entries-v2.md 6.3 KB
- references/endpoints/competitions-check-attempts-v2.md 2.4 KB
- references/endpoints/competitions-enter-rmg-competition-v2.md 3.2 KB
- references/endpoints/competitions-enter-v2.md 2.5 KB
- references/endpoints/competitions-get-current-prize-pool-v2.md 2.2 KB
- references/endpoints/competitions-get-instantbattle-results-v2.md 6.0 KB
- references/endpoints/competitions-get-tournament-rankings-v2.md 6.4 KB
- references/endpoints/competitions-get-tournament-results-v2.md 7.9 KB
- references/endpoints/competitions-post-score-to-tournament-v2.md 2.3 KB
- references/endpoints/get-instant-battles-v2.md 7.9 KB
- references/endpoints/get-leaderboards-v2.md 6.8 KB
- references/endpoints/get-tournaments-v2.md 8.0 KB
- references/endpoints/leaderboards-get-rankings-v2.md 2.8 KB
- references/endpoints/leaderboards-get-results-v2.md 3.0 KB
- references/endpoints/leaderboards-post-score-v2.md 1.7 KB
- references/endpoints/liveops-get-competition-schedule-history-v2.md 3.0 KB
- references/endpoints/liveops-get-leaderboard-schedule-history-v2.md 7.7 KB
- references/endpoints/player-get-instant-battle-history-v2.md 9.0 KB
- references/endpoints/player-get-tournament-history-v2.md 8.1 KB
- references/endpoints/player-me-get-instant-battle-history-v2.md 8.8 KB
- references/endpoints/player-me-get-tournament-history-v2.md 8.2 KB
- references/endpoints/ugc-leaderboards-get-content-summary-v2.md 3.3 KB
- references/endpoints/ugc-leaderboards-get-my-content-feed-v2.md 2.9 KB
- references/endpoints/ugc-leaderboards-get-rankings-v2.md 2.9 KB
- references/endpoints/ugc-leaderboards-get-user-bests-v2.md 2.9 KB
- references/endpoints/ugc-leaderboards-post-score-v2.md 2.9 KB
- references/manual-index.md 1.2 KB
- references/manual/engage__competitions__bracket.md 174 B
- references/manual/engage__competitions__instant-battles__instant-battles-configuration.md 3.9 KB
- references/manual/engage__competitions__instant-battles.md 644 B
- references/manual/engage__competitions__tournaments__tournament-configuration.md 3.9 KB
- references/manual/engage__competitions__tournaments.md 816 B
- references/manual/engage__competitions.md 1006 B
- references/manual/engage__leaderboards__leaderboard-configuration.md 3.3 KB
- references/manual/engage__leaderboards__leaderboard-ranking-methods.md 2.9 KB
- references/manual/engage__leaderboards.md 2.2 KB
- references/manual/engage__live-ops__campaigns.md 176 B
- references/manual/engage__live-ops__schedule-competitions.md 1.7 KB
- references/manual/engage__live-ops__seasons.md 174 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 87 lines · 95 tokens per session scan A a1823fabe439
specter-competitions is a skill published in the GitHub repository dirtcubeinteractive/specter-skills (0 stars, last pushed 2mo ago), licensed MIT. It adds 95 tokens to every session and 932 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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