specter-economy

specter-economy is a skill for Claude Code, Codex from dirtcubeinteractive/specter-skills. It costs 104 tokens per session (1,354 once invoked), scanned A, original, MIT.

Integration guidance for Specter's game economy, including virtual currencies, wallets, items, stores, purchases, player inventories, loot boxes, collections, and real-money wallets.

In plain words
What is it for?
Use it to implement balances, inventory changes, item purchases, bundles, gacha systems, currency conversion, collections, or real-money deposits and withdrawals.
Why use it?
It explains how game content configured in Specter's dashboard is read and changed through the API, including which authentication each action needs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement balances, inventory changes, item purchases, bundles, gacha systems, currency conversion, collections, or real-money deposits and withdrawals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dirtcubeinteractive/specter-skills/specter-economy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dirtcubeinteractive/specter-skills --skill specter-economy
Clone the repo
git clone --depth 1 https://github.com/dirtcubeinteractive/specter-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for specter-economy

README.md
[![agentmods](https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-economy/github.svg)](https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-economy)
Your own site
<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-economy"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-economy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for specter-economy

Your own site · 80×15
<a href="https://agentmods.dev/skills/dirtcubeinteractive/specter-skills/specter-economy"><img src="https://agentmods.dev/badge/skills/dirtcubeinteractive/specter-skills/specter-economy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,354 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.01354
Opus 5 $0.00052 $0.00677
Sonnet 5 $0.00021 $0.00271
Haiku 4.5 $0.00010 $0.00135

Measured 11d ago against content hash 3a5f3cd66396, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

specter-economy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/specter-economy/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Specter Economy — currencies, wallets, stores, inventory, gacha, RMG

Base URL and headers: see the specter skill. Catalog reads (app/get-*) need only api-key; player actions need Authorization: Bearer too.

Configure the economy (currencies, items, bundles, stores, prices) in the dashboard at https://console.specterapp.xyz — the API consumes that configuration.

Model

  • Currency → defined per project; virtual (coins, gems) or real-money. Each player gets a wallet per currency, auto-created at signup. Real-money currencies create three wallets: deposit, winnings, bonus.
  • Item → ownable thing with properties (consumable, equippable, tradable, stackable…), optional unlock conditions, prices.
  • Bundle → a container of items/currencies, openable; gacha bundles have weighted random contents and a pity counter.
  • Store → categorized storefront of items/bundles with prices (virtual currency, real money, or IAP-mapped).

Wallet operations

Endpoint Auth Purpose
player/me/get-wallet-balance Bearer Player's balances — requires currencyIds (min 1); there is no fetch-all. Get currency IDs from app/get-currencies or the login response's currencies[]
wallet/update-balance Bearer Credit/debit a currency (e.g., match reward, sink)
wallet/convert-currency Bearer Convert between currencies per configured rates
wallet/available-conversions Bearer What conversions exist
player/me/get-rm-wallet-history Bearer Real-money transaction history
player/get-wallet-balance Bearer Another player's balance
app/get-currencies (get-currencies) api-key Currency catalog

In wallet calls, currencyId is the human-readable currency ID configured in the dashboard (e.g. "coins"), not the numeric uuid (verified on staging). Wallets are provisioned within seconds of signup — a freshly signed-up player returns balance: 0, not an error. wallet/update-balance responds with { balance, requested, applied, wasAdjusted, adjustmentReason } — check applied/wasAdjusted rather than assuming the full amount landed.

Read the full file on GitHub · 112 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 112 lines · 104 tokens per session scan A 3a5f3cd66396

Subscribe to this mod's changes

specter-economy is a skill published in the GitHub repository dirtcubeinteractive/specter-skills (0 stars, last pushed 2mo ago), licensed MIT. It adds 104 tokens to every session and 1,354 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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