Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/dmitriyyukhanov/claude-plugins/unity-runnpx skills add DmitriyYukhanov/claude-plugins --skill unity-rungit clone --depth 1 https://github.com/DmitriyYukhanov/claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dmitriyyukhanov/claude-plugins/unity-run)<a href="https://agentmods.dev/skills/dmitriyyukhanov/claude-plugins/unity-run"><img src="https://agentmods.dev/badge/skills/dmitriyyukhanov/claude-plugins/unity-run.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00642 |
| Opus 5 | $0.00023 | $0.00321 |
| Sonnet 5 | $0.00009 | $0.00128 |
| Haiku 4.5 | $0.00005 | $0.00064 |
Grade A, and why
unity-run scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Run Unity CLI
Execute Unity in batchmode from the command line. This skill handles finding the Unity installation and constructing the CLI command. Calling skills (tests, builds) provide the specific flags.
Step 1: Find the Unity project
Starting from the current working directory, locate ProjectSettings/ProjectVersion.txt by walking up or using Glob. The directory containing ProjectSettings/ is the project root.
If the user provides a project path explicitly, use that instead.
Step 2: Detect Unity installation
Use the plugin's detection script:
UNITY_PATH=$("${CLAUDE_PLUGIN_ROOT}/scripts/find-unity.sh" "<project-root>")
The script auto-detects Unity via Hub config, default paths, and Hub CLI fallback. It reads the project's ProjectVersion.txt to find the matching editor version.
If detection fails, ask the user to set UNITY_EDITOR_PATH environment variable.
Step 3: Build and run the command
Construct the Unity CLI command with batchmode defaults:
"$UNITY_PATH" -batchmode -projectPath "<project-root>" <caller-flags> -logFile - -quit
Defaults (always include unless caller overrides):
-batchmode— no GUI-projectPath— the detected project root-logFile -— stream log to stdout (use a file path if caller needs to parse logs separately)-quit— exit after execution
Caller provides: the purpose-specific flags (e.g., -runTests, -buildTarget, -executeMethod).
Timeout: Set to 600000ms (10 minutes) by default. Builds may need longer — caller can override.
Step 4: Report results
After execution:
- Report Unity exit code (0 = success, non-zero = failure)
- If
-logFile -was used, relevant log output is already in stdout - If a log file was used, read the last 50 lines on failure for diagnostics
Common flags reference
| Purpose | Flags |
|---|---|
| Run tests | -runTests -testPlatform EditMode -testResults <path> |
| Android build | -buildTarget Android -executeMethod <method> |
| iOS build | -buildTarget iOS -executeMethod <method> |
| Execute method | -executeMethod <ClassName.MethodName> |
| Import assets | -importPackage <path> |
| No graphics | -nographics (add for headless servers) |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 68 lines · 47 tokens per session scan A e04bb477de2d
unity-run is a skill published in the GitHub repository DmitriyYukhanov/claude-plugins (7 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 642 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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