Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill blob-asset-in-bakergit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/blob-asset-in-baker)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/blob-asset-in-baker"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/blob-asset-in-baker/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/blob-asset-in-baker"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/blob-asset-in-baker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00921 |
| Opus 5.5 | $0.00019 | $0.00368 |
| Sonnet 5.5 | $0.00009 | $0.00184 |
| Haiku 4.5 | $0.00005 | $0.00092 |
Grade A, and why
blob-asset-in-baker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blob Asset in Baker
Intent
Build immutable, Burst-safe, shareable constant data blobs at bake time using BlobBuilder, register them with BlobAssetStore for lifetime management, and store BlobAssetReference in a runtime component.
Use When
Large constant data shared by multiple entities or per-entity (animation curves, config tables, mesh bounds, spell data, nav tables). Any read-only data that does not change at runtime and benefits from shared memory or Burst-safe access.
Avoid When
The data changes at runtime — blobs are immutable. Avoid for small scalar constants — just put them in the component directly. Avoid storing BlobArray by value outside of a BlobAssetReference.
Senior Pattern
- Define a struct with BlobArray, BlobString, or nested BlobPtr fields for the blob shape.
- In Baker:
using var blobBuilder = new BlobBuilder(Allocator.Temp)— dispose scope ensures cleanup. ref var root = ref blobBuilder.ConstructRoot<MyBlobData>()— root allocation.var array = blobBuilder.Allocate(ref root.MyArray, count)— allocate BlobArray.blobBuilder.CreateBlobAssetReference<MyBlobData>(Allocator.Persistent)— create the reference.AddBlobAsset(ref blobRef, out _)— registers with BlobAssetStore, enables deduplication and lifetime management.- Store
BlobAssetReference<MyBlobData>in a component field.
Code Template
public struct AnimationBlobData
{
public BlobArray<float> Keyframes;
public float Duration;
public int FrameCount;
}
class Baker : Baker<AnimationAuthoring>
{
public override void Bake(AnimationAuthoring authoring)
{
DependsOn(authoring.AnimationCurve); // register dependency first
var entity = GetEntity(TransformUsageFlags.Dynamic);
using var builder = new BlobBuilder(Allocator.Temp);
ref var root = ref builder.ConstructRoot<AnimationBlobData>();
root.Duration = authoring.AnimationCurve.length > 0
? authoring.AnimationCurve.keys[^1].time : 0f;
root.FrameCount = authoring.AnimationCurve.length;
var keyframes = builder.Allocate(ref root.Keyframes, root.FrameCount);
for (int i = 0; i < root.FrameCount; i++)
keyframes[i] = authoring.AnimationCurve.keys[i].value;
var blobRef = builder.CreateBlobAssetReference<AnimationBlobData>(Allocator.Persistent);
AddBlobAsset(ref blobRef, out _);
AddComponent(entity, new AnimationData { Blob = blobRef });
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 87 lines · 47 tokens per session scan A c5c792ebb41c
blob-asset-in-baker is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 47 tokens to every session and 921 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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