Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave5-post-transform-matrix-non-uniform-scalegit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave5-post-transform-matrix-non-uniform-scale)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave5-post-transform-matrix-non-uniform-scale"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave5-post-transform-matrix-non-uniform-scale/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave5-post-transform-matrix-non-uniform-scale"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave5-post-transform-matrix-non-uniform-scale.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.00873 |
| Opus 5.5 | $0.00015 | $0.00349 |
| Sonnet 5.5 | $0.00008 | $0.00175 |
| Haiku 4.5 | $0.00004 | $0.00087 |
Grade A, and why
wave5-post-transform-matrix-non-uniform-scale scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.
PostTransformMatrix — Non-Uniform Scale
Intent
Apply non-uniform scale to entities using PostTransformMatrix, which is multiplied into LocalToWorld after the standard TRS computation.
Use When
- Non-uniform scale needed (e.g., (1, 2, 1) — taller but same width)
- Squash-and-stretch animation, terrain tile variations, procedurally scaled geometry
Avoid When
- Uniform scale is sufficient — use LocalTransform.Scale
- Non-uniform scale is baked and static — bake into mesh vertices or baked matrix directly
Senior Pattern
// In a custom LocalToWorld system (IJobChunk):
[BurstCompile]
public struct ApplyPostTransformJob : IJobChunk
{
[ReadOnly] public ComponentTypeHandle<LocalTransform> LocalTransformHandle;
public ComponentTypeHandle<LocalToWorld> LocalToWorldHandle;
// Optional — null when absent from chunk
[ReadOnly] public ComponentTypeHandle<PostTransformMatrix> PostTransformMatrixHandle;
[BurstCompile]
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex,
bool useEnableMask, in v128 chunkEnabledMask)
{
var transforms = chunk.GetNativeArray(ref LocalTransformHandle);
var localToWorlds = chunk.GetNativeArray(ref LocalToWorldHandle);
// One null check per chunk, not per entity:
bool hasPost = chunk.Has(ref PostTransformMatrixHandle);
NativeArray<PostTransformMatrix> postArr = hasPost
? chunk.GetNativeArray(ref PostTransformMatrixHandle)
: default;
var enumerator = new ChunkEntityEnumerator(useEnableMask, chunkEnabledMask, chunk.Count);
while (enumerator.NextEntityIndex(out var i))
{
float4x4 trs = transforms[i].ToMatrix();
localToWorlds[i] = new LocalToWorld
{
Value = hasPost ? math.mul(trs, postArr[i].Value) : trs
};
}
}
}
// Add PostTransformMatrix in Baker for authoring-time non-uniform scale:
public override void Bake(MyAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new PostTransformMatrix
{
Value = float4x4.Scale(authoring.NonUniformScale)
});
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 91 lines · 38 tokens per session scan A c949fb227e33
wave5-post-transform-matrix-non-uniform-scale is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 38 tokens to every session and 873 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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