wave8-dynamic-buffer-invalidation

wave8-dynamic-buffer-invalidation is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 27 tokens per session (690 once invoked), scanned A, original, MIT.

A guide for avoiding invalid DynamicBuffer references in Unity's Entity Component System. A DynamicBuffer is a resizable list attached to an entity, and structural changes can move its underlying memory.

In plain words
What is it for?
Use it when reading a dynamic buffer in the same update that adds, removes, creates, or destroys entities or components.
Why use it?
It prevents reading a buffer reference after a component or entity change may have made that reference unsafe.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when reading a dynamic buffer in the same update that adds, removes, creates, or destroys entities or components.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/wave8-dynamic-buffer-invalidation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill wave8-dynamic-buffer-invalidation
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-dynamic-buffer-invalidation"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-dynamic-buffer-invalidation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 690 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00690
Opus 5.5 $0.00011 $0.00276
Sonnet 5.5 $0.00005 $0.00138
Haiku 4.5 $0.00003 $0.00069

Measured 11d ago against content hash 43005e84c984, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wave8-dynamic-buffer-invalidation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/wave8-dynamic-buffer-invalidation/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DynamicBuffer Invalidation After Structural Changes

Intent

Prevent unsafe access to DynamicBuffer references after structural changes have invalidated the underlying chunk memory pointer.

Use When

  • Any system reads a DynamicBuffer reference and then performs structural changes (AddComponent, RemoveComponent, DestroyEntity, CreateEntity) on any entity in the same frame

Avoid When

  • No structural changes occur in the system — buffer references are stable within a single structural-change-free frame

Senior Pattern

// WRONG — structural change invalidates the buffer reference:
var buffer = SystemAPI.GetBuffer<WaypointElement>(entity);
EntityManager.AddComponent<DeadTag>(entity);   // structural change — buffer pointer now invalid
var count = buffer.Length;                      // undefined behavior, potential crash

// CORRECT — read buffer contents before structural change:
var buffer = SystemAPI.GetBuffer<WaypointElement>(entity);
var waypointCount = buffer.Length;             // read before structural change
var lastWaypoint = waypointCount > 0 ? buffer[waypointCount - 1] : default;

// Then defer structural change via ECB:
var ecb = new EntityCommandBuffer(Allocator.Temp);
ecb.AddComponent<DeadTag>(entity);             // deferred — buffer still valid until Playback
ecb.Playback(EntityManager);
ecb.Dispose();
// After Playback: buffer reference is invalid — do not access

// CORRECT alternative — re-fetch after structural change:
EntityManager.AddComponent<DeadTag>(entity);                      // structural change
var freshBuffer = SystemAPI.GetBuffer<WaypointElement>(entity);   // re-fetch

Anti-Patterns

  • Storing a DynamicBuffer reference in a field and reading it across system updates — invalid after any structural change.
  • Calling EntityManager.GetBuffer and then EntityManager.AddComponent in the same method without re-fetching — pointer invalidation.
  • Caching buffer references in NativeArray fields between frames — never valid across structural changes.
  • Reading a buffer reference after ECB.Playback in the same method — Playback is a structural change; the reference is invalid after it.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 67 lines · 27 tokens per session scan A 43005e84c984

Subscribe to this mod's changes

wave8-dynamic-buffer-invalidation is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 27 tokens to every session and 690 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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