wave8-ecb-system-group-mismatch

wave8-ecb-system-group-mismatch is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 37 tokens per session (853 once invoked), scanned A, original, MIT.

A guide for fixing Unity Entity Component System bugs caused by using an Entity Command Buffer from the wrong system group. An Entity Command Buffer stores entity changes for later playback, and the system group controls when those changes take effect.

In plain words
What is it for?
Use it when reviewing or fixing deferred component, entity, or structural changes recorded by an ECB system, especially in fixed-step updates.
Why use it?
It helps explain changes that appear one frame late or at an unexpected point in the game loop.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when reviewing or fixing deferred component, entity, or structural changes recorded by an ECB system, especially in fixed-step updates.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/wave8-ecb-system-group-mismatch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill wave8-ecb-system-group-mismatch
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-ecb-system-group-mismatch"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-ecb-system-group-mismatch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 853 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00853
Opus 5.5 $0.00015 $0.00341
Sonnet 5.5 $0.00007 $0.00171
Haiku 4.5 $0.00004 $0.00085

Measured 11d ago against content hash f3ba98c4f787, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wave8-ecb-system-group-mismatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/wave8-ecb-system-group-mismatch/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ECB System Group Mismatch — Wrong Playback Timing

Intent

Identify and fix bugs caused by using an ECB from the wrong system group, resulting in structural change commands executing at the wrong frame boundary.

Use When

  • Diagnosing one-frame-late structural changes, components appearing/disappearing unexpectedly, or ECB playback order bugs
  • Code review of any system that records ECB commands to an ECBSystem singleton

Avoid When

  • Using a manually created ECB with explicit Playback — group mismatch only affects ECBSystem-owned buffers, not manual ECBs

Senior Pattern

// WRONG — EndSimulationECBSystem from within FixedStepSimulationSystemGroup:
// Commands play back after SimulationSystemGroup ends (variable rate), not after FixedStep ends
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
public partial struct FixedPhysicsReactionSystem : ISystem
{
    public void OnUpdate(ref SystemState state)
    {
        // Wrong ECB system — playback happens at wrong frame boundary:
        var ecbSystem = SystemAPI.GetSingleton<EndSimulationEntityCommandBufferSystem.Singleton>();
        var ecb = ecbSystem.CreateCommandBuffer(state.WorldUnmanaged);
    }
}

// CORRECT — use the ECB system matching the enclosing group:
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
public partial struct FixedPhysicsReactionSystem : ISystem
{
    public void OnUpdate(ref SystemState state)
    {
        var ecbSystem = SystemAPI.GetSingleton<EndFixedStepSimulationEntityCommandBufferSystem.Singleton>();
        var ecb = ecbSystem.CreateCommandBuffer(state.WorldUnmanaged);
        // Commands play back at end of FixedStepSimulationSystemGroup — correct timing
    }
}

ECB System Selection Guide

Enclosing System Group Correct ECB System
InitializationSystemGroup BeginInitializationEntityCommandBufferSystem or EndInitializationEntityCommandBufferSystem
SimulationSystemGroup BeginSimulationEntityCommandBufferSystem or EndSimulationEntityCommandBufferSystem
FixedStepSimulationSystemGroup EndFixedStepSimulationEntityCommandBufferSystem
PresentationSystemGroup EndPresentationEntityCommandBufferSystem

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 81 lines · 37 tokens per session scan A f3ba98c4f787

Subscribe to this mod's changes

wave8-ecb-system-group-mismatch is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 853 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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