Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave8-enableable-component-query-mismatchgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-enableable-component-query-mismatch)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-enableable-component-query-mismatch"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-enableable-component-query-mismatch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-enableable-component-query-mismatch"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-enableable-component-query-mismatch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.01064 |
| Opus 5.5 | $0.00018 | $0.00426 |
| Sonnet 5.5 | $0.00009 | $0.00213 |
| Haiku 4.5 | $0.00005 | $0.00106 |
Grade A, and why
wave8-enableable-component-query-mismatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Enableable Component Query Mismatch
Intent
Select the correct EntityQuery filter method (WithAll, WithDisabled, WithNone, IgnoreComponentEnabledState) for IEnableableComponent to avoid silently processing the wrong entity set.
Use When
- Writing any query that targets an IEnableableComponent type
- Diagnosing systems that silently miss entities or process entities they should skip
Avoid When
- The component is a plain struct IComponentData without IEnableableComponent — enabled-state filtering does not apply
Senior Pattern
public struct ActiveTag : IComponentData, IEnableableComponent { }
// Case 1 — Process ONLY entities where ActiveTag is ENABLED (default behavior):
foreach (var health in SystemAPI.Query<RefRW<Health>>().WithAll<ActiveTag>())
{
health.ValueRW.Current -= damage;
// Only processes entities where ActiveTag enabled bit is true
}
// Case 2 — Process ONLY entities where ActiveTag is DISABLED (e.g., sleeping/inactive):
foreach (var health in SystemAPI.Query<RefRW<Health>>().WithDisabled<ActiveTag>())
{
health.ValueRW.Current += regenRate;
// Only processes entities where ActiveTag enabled bit is false
}
// Case 3 — Process ALL entities regardless of enabled state:
var allQuery = SystemAPI.QueryBuilder()
.WithAll<Health>()
.WithOptions(EntityQueryOptions.IgnoreComponentEnabledState)
.Build();
// Use sparingly — bypasses chunk-level enabled optimization
// Case 4 — Process ONLY entities that do NOT HAVE ActiveTag at all (structural absence):
foreach (var health in SystemAPI.Query<RefRW<Health>>().WithNone<ActiveTag>())
{
// Entities that never had ActiveTag added — NOT for "disabled" filtering
}
// Case 5 — Read enabled state per-entity in IJobEntity:
[BurstCompile]
public partial struct ConditionalUpdateJob : IJobEntity
{
[BurstCompile]
public void Execute(EnabledRefRO<ActiveTag> isActive, ref Health health)
{
if (isActive.ValueRO)
health.Current -= 1;
// Only correct when IgnoreComponentEnabledState is set on the job's query
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 100 lines · 45 tokens per session scan A 7407e33ac70c
wave8-enableable-component-query-mismatch is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 1,064 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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