Animation Principles - Absolute Beginner

Animation Principles - Absolute Beginner is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 29 tokens per session (465 once invoked), scanned A, original, MIT.

A beginner-friendly explanation of 12 animation principles, such as squash and stretch, anticipation, timing, and curved movement. It uses everyday examples instead of assuming animation knowledge.

In plain words
What is it for?
Use it to learn the basic ideas behind animation before drawing, designing motion, or implementing animated scenes.
Why use it?
It gives newcomers a simple vocabulary for understanding why some movement looks natural and readable while other movement feels wrong.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to learn the basic ideas behind animation before drawing, designing motion, or implementing animated scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/absolute-beginner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill absolute-beginner
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Animation Principles - Absolute Beginner

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/absolute-beginner.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/absolute-beginner)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/absolute-beginner"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/absolute-beginner.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 465 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00465
Opus 5 $0.00015 $0.00233
Sonnet 5 $0.00006 $0.00093
Haiku 4.5 $0.00003 $0.00047

Measured 8d ago against content hash 67776ccf5d3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

Animation Principles - Absolute Beginner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/04-by-skill-level/absolute-beginner/SKILL.md · 48 lines

What it actually says

Your First Look at Animation Magic

Animation makes drawings move in ways that feel real and fun. Disney animators discovered 12 tricks that make animation look great. Here they are in simple words:

1. Squash and Stretch

Things squish when they hit something and stretch when they move fast. Drop a ball - it flattens on the ground, then bounces back round.

2. Anticipation

Before a big move, there's a small move the other way. Before jumping up, you crouch down first.

3. Staging

Put important things where people will see them. Like putting the main actor in a spotlight on stage.

4. Straight Ahead and Pose to Pose

Two ways to draw: either draw every picture in order, or draw the important pictures first and fill in between.

5. Follow Through and Overlapping Action

When you stop, your hair keeps moving. Different parts move at different times, not all at once.

6. Slow In and Slow Out

Things speed up when starting and slow down when stopping. Like a car at a traffic light.

7. Arc

Most things move in curves, not straight lines. Throw a ball - it makes a rainbow shape in the air.

8. Secondary Action

Little movements that happen along with the main movement. Walking while whistling and swinging your arms.

9. Timing

How fast or slow something happens changes how it feels. Fast = exciting. Slow = calm or heavy.

10. Exaggeration

Make things bigger and more dramatic than real life. Cartoon characters can stretch their eyes wide when surprised.

11. Solid Drawing

Make flat pictures look like they have weight and depth. Things should feel like you could pick them up.

12. Appeal

Make characters interesting to watch. They should have something special that makes you want to keep looking.

Remember

You don't need to use all 12 at once. Start with one or two. The more you practice, the more natural they become.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 48 lines · 29 tokens per session scan A 67776ccf5d3a

Subscribe to this mod's changes

Animation Principles - Absolute Beginner is a skill published in the GitHub repository dylantarre/animation-principles (79 stars, last pushed 8mo ago), licensed MIT. It adds 29 tokens to every session and 465 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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