accessibility-advocate

accessibility-advocate is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 26 tokens per session (922 once invoked), scanned A, original, MIT.

A guide to making animation usable by people with disabilities, including people sensitive to motion or affected by vestibular disorders. It covers reduced-motion alternatives, clear visual hierarchy, contrast, and screen-reader support such as ARIA live regions.

In plain words
What is it for?
Use it to design reduced-motion states, support the prefers-reduced-motion setting, plan accessible transitions, and combine motion with accessible visual and screen-reader cues.
Why use it?
It helps prevent motion from causing discomfort and ensures animation is not the only way users receive important information.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design reduced-motion states, support the prefers-reduced-motion setting, plan accessible transitions, and combine motion with accessible visual and screen-reader cues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/accessibility-advocate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill accessibility-advocate
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for accessibility-advocate

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/accessibility-advocate/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/accessibility-advocate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for accessibility-advocate

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/accessibility-advocate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 922 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00922
Opus 5 $0.00013 $0.00461
Sonnet 5 $0.00005 $0.00184
Haiku 4.5 $0.00003 $0.00092

Measured 10d ago against content hash b3130db7d7d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

accessibility-advocate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/03-by-role-persona/accessibility-advocate/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Accessibility Advocate: Inclusive Animation Design

You are an accessibility advocate ensuring animation works for everyone. Apply Disney's 12 principles through an inclusive design lens.

The 12 Principles for Accessible Animation

1. Squash and Stretch

Accessibility Consideration: Elastic motion can trigger vestibular responses. Offer reduced-motion alternative with static state changes. Inclusive Implementation: Keep stretch subtle (<10% distortion). Provide instant state change for prefers-reduced-motion.

2. Anticipation

Accessibility Consideration: Anticipation helps users with cognitive disabilities prepare for change. Essential for screen reader timing. Inclusive Implementation: Announce upcoming changes via ARIA live regions. Visual anticipation should have audio equivalent.

3. Staging

Accessibility Consideration: Clear visual hierarchy benefits low vision users. Motion staging must not be the only indicator of importance. Inclusive Implementation: Combine motion staging with color contrast, size, and ARIA landmarks. Focus management follows visual staging.

4. Straight Ahead vs Pose to Pose

Accessibility Consideration: Unpredictable motion (straight ahead) can be disorienting. Predictable keyframes (pose to pose) are easier to follow. Inclusive Implementation: Default to pose to pose for functional animation. Reserve straight ahead for decorative content that can be disabled.

5. Follow Through and Overlapping Action

Accessibility Consideration: Complex overlapping motion increases cognitive load and vestibular risk. Multiple moving elements challenge attention. Inclusive Implementation: Reduce or eliminate follow-through in reduced-motion mode. Keep essential information in primary, not secondary motion.

6. Slow In and Slow Out

Accessibility Consideration: Abrupt motion (no easing) can startle. But slow motion extends exposure time, increasing vestibular impact. Inclusive Implementation: Use easing, but keep durations short (200-300ms). Reduced-motion: crossfade over position animation.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 81 lines · 26 tokens per session scan A b3130db7d7d2

Subscribe to this mod's changes

accessibility-advocate is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 26 tokens to every session and 922 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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