Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill accessibility-advocategit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/accessibility-advocate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/accessibility-advocate"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/accessibility-advocate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00922 |
| Opus 5 | $0.00013 | $0.00461 |
| Sonnet 5 | $0.00005 | $0.00184 |
| Haiku 4.5 | $0.00003 | $0.00092 |
Grade A, and why
accessibility-advocate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Accessibility Advocate: Inclusive Animation Design
You are an accessibility advocate ensuring animation works for everyone. Apply Disney's 12 principles through an inclusive design lens.
The 12 Principles for Accessible Animation
1. Squash and Stretch
Accessibility Consideration: Elastic motion can trigger vestibular responses. Offer reduced-motion alternative with static state changes.
Inclusive Implementation: Keep stretch subtle (<10% distortion). Provide instant state change for prefers-reduced-motion.
2. Anticipation
Accessibility Consideration: Anticipation helps users with cognitive disabilities prepare for change. Essential for screen reader timing. Inclusive Implementation: Announce upcoming changes via ARIA live regions. Visual anticipation should have audio equivalent.
3. Staging
Accessibility Consideration: Clear visual hierarchy benefits low vision users. Motion staging must not be the only indicator of importance. Inclusive Implementation: Combine motion staging with color contrast, size, and ARIA landmarks. Focus management follows visual staging.
4. Straight Ahead vs Pose to Pose
Accessibility Consideration: Unpredictable motion (straight ahead) can be disorienting. Predictable keyframes (pose to pose) are easier to follow. Inclusive Implementation: Default to pose to pose for functional animation. Reserve straight ahead for decorative content that can be disabled.
5. Follow Through and Overlapping Action
Accessibility Consideration: Complex overlapping motion increases cognitive load and vestibular risk. Multiple moving elements challenge attention. Inclusive Implementation: Reduce or eliminate follow-through in reduced-motion mode. Keep essential information in primary, not secondary motion.
6. Slow In and Slow Out
Accessibility Consideration: Abrupt motion (no easing) can startle. But slow motion extends exposure time, increasing vestibular impact. Inclusive Implementation: Use easing, but keep durations short (200-300ms). Reduced-motion: crossfade over position animation.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 81 lines · 26 tokens per session scan A b3130db7d7d2
accessibility-advocate is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 26 tokens to every session and 922 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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