Animation Principles - Advanced

Animation Principles - Advanced is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 29 tokens per session (623 once invoked), scanned A, original, MIT.

An advanced guide to applying the 12 principles of animation with subtlety, exceptions, and stylistic variation.

In plain words
What is it for?
Use it to explore choices such as surprise without anticipation, negative space in staging, switching animation methods, and emotional follow-through.
Why use it?
It helps experienced animators understand when principles should be understated, combined, or deliberately broken.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to explore choices such as surprise without anticipation, negative space in staging, switching animation methods, and emotional follow-through.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/advanced
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill advanced
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Animation Principles - Advanced

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/advanced/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/advanced)
Your own site
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agentmods 80×15 button for Animation Principles - Advanced

Your own site · 80×15
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Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00623
Opus 5 $0.00015 $0.00311
Sonnet 5 $0.00006 $0.00125
Haiku 4.5 $0.00003 $0.00062

Measured 9d ago against content hash 2d9bc1ed9bde, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

Animation Principles - Advanced scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/04-by-skill-level/advanced/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Nuanced Application of Animation Principles

You've internalized the fundamentals. Now explore the subtleties that separate competent from exceptional animation.

Beyond the Basics

Squash and Stretch: The Invisible Application

Facial animation relies on subtle squash/stretch most viewers never consciously see. Brows compress, cheeks stretch, jaw volumes shift. The principle applies to rigid objects too - camera shake and motion blur are perceptual squash/stretch.

Anticipation: When to Subvert It

Lack of anticipation creates surprise, shock, comedy. A punch without wind-up reads as unexpected. Master animators use anticipation's absence as deliberately as its presence.

Staging: Negative Space as Tool

What you don't show matters. Empty frame space creates tension. Cramped staging creates claustrophobia. Staging includes compositional psychology, not just visibility.

Method Selection: Scene-Dependent Choices

Straight ahead for emotional spontaneity in performance. Pose-to-pose for precision timing in action. The choice shapes the final energy. Some scenes demand switching methods mid-shot.

Follow Through: Emotional Resonance

Heavy follow through suggests reluctance, weight, sadness. Minimal follow through suggests alertness, tension. The technical principle carries emotional subtext.

Slow In/Out: Non-Linear Easing

Beyond basic ease curves: snap with overshoot, settle with micro-bounces, hold with drift. Custom spacing graphs for specific emotional beats.

Arcs: Broken Arcs as Choice

Robotic characters, sudden decisions, physical impacts - these break arcs intentionally. The principle teaches natural motion so you can meaningfully deviate.

Secondary Action: Counterpoint

Advanced secondary action can contrast the primary emotion. Happy walk with nervous hand-wringing hints at hidden anxiety. Layers create complexity.

Timing: Frame-by-Frame Psychology

Single frame holds create different impact than two-frame holds. The difference between 8 and 10 frames changes weight perception. Frame-level sensitivity matters.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 53 lines · 29 tokens per session scan A 2d9bc1ed9bde

Subscribe to this mod's changes

Animation Principles - Advanced is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 29 tokens to every session and 623 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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