Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill after-effectsgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/after-effects)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/after-effects"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/after-effects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/after-effects"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00016 | $0.01008 |
| Opus 5 | $0.00008 | $0.00504 |
| Sonnet 5 | $0.00003 | $0.00202 |
| Haiku 4.5 | $0.00002 | $0.00101 |
Grade A, and why
after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
After Effects Animation Principles
Implement all 12 Disney animation principles using After Effects' powerful animation tools.
1. Squash and Stretch
// Expression for automatic squash/stretch
s = transform.scale[1];
x = 100 + (100 - s) * 0.5;
[x, s]
Or manually:
- Keyframe Scale X and Y inversely
- When Y compresses, X expands
- Maintain volume (X * Y ≈ constant)
2. Anticipation
Timeline structure:
- 0-10f: Wind-up (crouch, pull back)
- 10-12f: Transition
- 12-30f: Main action
- 30-40f: Settle
Use Easy Ease on anticipation keyframes for smooth wind-up.
3. Staging
Techniques:
- Use depth of field (Camera > Depth of Field)
- Apply blur to background layers
- Use vignettes to direct focus
- Adjust opacity of secondary elements
- Light the main subject brighter
4. Straight Ahead / Pose to Pose
Pose to Pose (recommended):
- Set keyframes at key poses
- Fill in breakdowns
- Use Graph Editor to adjust timing
Straight Ahead:
- Animate frame-by-frame
- Use Onion Skin (Layer > Onion Skin)
5. Follow Through and Overlapping Action
// Delay expression for child layers
thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)
Or:
- Offset child keyframes by 2-5 frames
- Use parenting with delayed wiggle
- Apply spring expression to end values
6. Slow In and Slow Out
- Select keyframes > F9 (Easy Ease)
- Graph Editor > Adjust bezier handles
- Steeper curve = faster movement
- Flatter curve = slower movement
// Custom ease expression
ease(time, inPoint, outPoint, startValue, endValue)
7. Arc
Techniques:
- Draw motion path with Pen tool
- Use Position property's bezier handles
- Layer > Transform > Auto-Orient
- Apply path from shape layer to position
8. Secondary Action
- Animate main action first
- Add secondary on separate layer/property
- Offset timing slightly
- Secondary should complement, not compete
Example: Character waves → Hair follows → Clothing shifts
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 174 lines · 16 tokens per session scan A a12145d1469f
after-effects is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 16 tokens to every session and 1,008 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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