appeal-mastery

appeal-mastery is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 31 tokens per session (1,056 once invoked), scanned A, original, MIT.

An animation guide for making characters, objects, and interface elements clear, distinctive, and enjoyable to watch.

In plain words
What is it for?
Use it when shaping character personalities, creating memorable motion, and polishing visual experiences.
Why use it?
It helps prevent technically correct animation from feeling dull, confusing, or forgettable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when shaping character personalities, creating memorable motion, and polishing visual experiences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/appeal-mastery
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill appeal-mastery
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for appeal-mastery

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/appeal-mastery/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/appeal-mastery)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/appeal-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/appeal-mastery/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for appeal-mastery

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/appeal-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/appeal-mastery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,056 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.01056
Opus 5 $0.00015 $0.00528
Sonnet 5 $0.00006 $0.00211
Haiku 4.5 $0.00003 $0.00106

Measured 9d ago against content hash d4cf24a4b20b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

appeal-mastery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/11-by-principle-focus/appeal-mastery/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Appeal Mastery

The Magnetism Principle

Appeal is the quality that makes audiences want to watch. It's not about prettiness—villains need appeal too. It's about charisma, clarity, and design excellence that draws the eye and holds attention. Without appeal, technically perfect animation falls flat. With appeal, even simple motion becomes captivating.

Core Theory

Appeal ≠ Attractiveness: Appeal means compelling, not beautiful. A well-designed monster is appealing. A poorly designed hero is not. Appeal is about magnetic presence.

Clarity creates appeal: Audiences are drawn to what they can easily read and understand. Confused design repels attention.

Personality creates appeal: Distinctive character—whether in characters, objects, or UI elements—creates memorability and affection.

The Appeal Formula

Clarity (readable design and motion) × Distinctiveness (unique, memorable qualities) × Consistency (reliable personality and behavior) × Polish (refined execution without roughness) = Appeal

Components of Appeal

Shape language: Appealing designs use deliberate shape vocabulary

  • Circles/curves: Friendly, approachable, soft
  • Squares/rectangles: Stable, trustworthy, grounded
  • Triangles/angles: Dynamic, dangerous, exciting

Proportional interest: Varied proportions create visual interest

  • Contrast in sizes (big head, small body)
  • Asymmetry within balance
  • Unexpected combinations

Simplicity: Appealingly designed elements are as simple as possible while maintaining distinctiveness

Motion Appeal

Animation adds temporal appeal through:

  • Distinctive timing: Signature rhythms that feel characteristic
  • Personality in movement: How something moves reveals what it is
  • Satisfying arcs: Pleasing motion paths
  • Confident execution: Decisive, not tentative motion

Interaction with Other Principles

Solid drawing enables appeal: Poorly constructed forms can't be appealing.

Staging presents appeal: Even appealing designs fail with poor staging.

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 116 lines · 31 tokens per session scan A d4cf24a4b20b

Subscribe to this mod's changes

appeal-mastery is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 31 tokens to every session and 1,056 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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