continuous-infinite

continuous-infinite is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 25 tokens per session (889 once invoked), scanned A, original, MIT.

A guide to animations that loop continuously without an end state, such as loading indicators, background effects, and ambient motion.

In plain words
What is it for?
Use it to design seamless loops with subtle movement, varied cycle lengths, background hierarchy, smooth easing, and layered motion.
Why use it?
It helps prevent endless motion from becoming distracting, tiring, or visibly restarting.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design seamless loops with subtle movement, varied cycle lengths, background hierarchy, smooth easing, and layered motion.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/continuous-infinite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill continuous-infinite
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for continuous-infinite

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/continuous-infinite/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/continuous-infinite)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/continuous-infinite"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/continuous-infinite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for continuous-infinite

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/continuous-infinite"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/continuous-infinite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 889 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00889
Opus 5 $0.00013 $0.00445
Sonnet 5 $0.00005 $0.00178
Haiku 4.5 $0.00003 $0.00089

Measured 9d ago against content hash 23e661c2a51e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

continuous-infinite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/continuous-infinite/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Continuous Animations (Infinite)

Infinite animations run without end state. They indicate ongoing processes, create ambient atmosphere, or provide persistent visual interest. The challenge: avoiding fatigue.

Disney Principles for Continuous Motion

Sustainable Application

Squash & Stretch: Subtle, rhythmic - 5-10% oscillation that doesn't demand attention. Breathing, not bouncing.

Anticipation: Built into loop - each cycle should flow naturally into the next without visible restart.

Staging: Background hierarchy - continuous motion must not compete with interactive elements.

Straight Ahead/Pose to Pose: Pose to pose for seamless loops - endpoint must match startpoint perfectly.

Follow Through: Wave propagation - elements should move in sequence, creating natural flow.

Slow In/Slow Out: Smooth, endless curves - no sharp accelerations that call attention.

Arcs: Circular, orbital paths - return to origin naturally. Figure-8s, ellipses, waves.

Secondary Action: Layered ambient motion - multiple elements at different speeds create depth.

Timing: Varied cycle lengths - elements should NOT sync up. Use prime number relationships (3s, 5s, 7s).

Exaggeration: Minimal - subtlety prevents fatigue. Users should barely notice the motion.

Solid Drawing: Simple transforms preferred - complex animations drain battery and attention.

Appeal: Calm, not chaotic - continuous motion should soothe, not stimulate.

Loop Duration Guidelines

  • Loading spinners: 800-1200ms cycles
  • Breathing/pulsing: 2000-4000ms cycles
  • Ambient background: 5000-15000ms cycles
  • Subtle floating: 3000-8000ms cycles

Easing Recommendations

/* Seamless breathing */
animation-timing-function: ease-in-out;

/* Perpetual smooth motion */
animation-timing-function: cubic-bezier(0.37, 0, 0.63, 1);

/* Organic, natural feeling */
animation-timing-function: cubic-bezier(0.45, 0.05, 0.55, 0.95);

Best Use Cases

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 111 lines · 25 tokens per session scan A 23e661c2a51e

Subscribe to this mod's changes

continuous-infinite is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 25 tokens to every session and 889 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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