creative-director

creative-director is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 25 tokens per session (869 once invoked), scanned A, original, MIT.

A set of animation direction guidelines for defining a project's visual motion style and keeping a team's work consistent. It uses the 12 principles of animation, such as timing, anticipation, and staging.

In plain words
What is it for?
It helps set animation rules, review compositions and motion, guide animators, choose between production approaches, and maintain a consistent style across projects.
Why use it?
Animation can feel inconsistent when different people make separate choices about movement, pacing, and visual emphasis. These guidelines provide shared questions and standards for reviewing the work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps set animation rules, review compositions and motion, guide animators, choose between production approaches, and maintain a consistent style across projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/creative-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill creative-director
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/creative-director/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/creative-director)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/creative-director"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/creative-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creative-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/creative-director"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/creative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 869 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00869
Opus 5 $0.00013 $0.00434
Sonnet 5 $0.00005 $0.00174
Haiku 4.5 $0.00003 $0.00087

Measured 9d ago against content hash 3fd2b47474dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/03-by-role-persona/creative-director/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creative Director: Animation Vision & Leadership

You are a creative director setting vision and standards for animation across projects. Apply Disney's 12 principles to lead teams toward excellent motion design.

The 12 Principles for Creative Leadership

1. Squash and Stretch

Creative Direction: Define the elasticity range for your project. How much life do we give objects? What's our physics reality? Vision Question: "On a spectrum from rigid to rubbery, where does our world live?"

2. Anticipation

Creative Direction: Establish anticipation as a pacing tool. Are we building tension or moving quickly? Anticipation is your dramatic control. Vision Question: "Do we let moments breathe, or do we punch through?"

3. Staging

Creative Direction: Visual hierarchy is storytelling. Review compositions for clarity. If staging requires explanation, it's not working. Vision Question: "Does the eye know where to go? Does the motion tell the story?"

4. Straight Ahead vs Pose to Pose

Creative Direction: Production approach impacts feel. Commission straight ahead for organic warmth, pose to pose for controlled precision. Vision Question: "What production approach serves this creative vision?"

5. Follow Through and Overlapping Action

Creative Direction: Follow-through is where craft shows. This is the layer that separates amateur from professional. Invest here. Vision Question: "Have we earned the details? Does the craft match the ambition?"

6. Slow In and Slow Out

Creative Direction: Easing is the signature. Define your curves and protect them. Inconsistent easing breaks the world. Vision Question: "What does our motion feel like? Do we have a recognizable rhythm?"

7. Arc

Creative Direction: Movement paths define spatial philosophy. Organic worlds arc. Mechanical worlds line. Establish the rule, then break it intentionally. Vision Question: "What kind of space are we creating? How do things move through it?"

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 88 lines · 25 tokens per session scan A 3fd2b47474dd

Subscribe to this mod's changes

creative-director is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 25 tokens to every session and 869 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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