emotional-disconnect

emotional-disconnect is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 20 tokens per session (685 once invoked), scanned A, original, MIT.

A guide to matching animation with the meaning and tone of its surrounding content.

In plain words
What is it for?
Use it to choose suitable easing, speed, intensity, distortion, and endings for different emotional contexts.
Why use it?
It helps fix motion that feels playful on serious content, cold on friendly content, or otherwise out of place.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose suitable easing, speed, intensity, distortion, and endings for different emotional contexts.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/emotional-disconnect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill emotional-disconnect
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for emotional-disconnect

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-disconnect/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/emotional-disconnect)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/emotional-disconnect"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-disconnect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for emotional-disconnect

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/emotional-disconnect"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/emotional-disconnect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00685
Opus 5 $0.00010 $0.00342
Sonnet 5 $0.00004 $0.00137
Haiku 4.5 $0.00002 $0.00068

Measured 9d ago against content hash a0bf0ad2073f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

emotional-disconnect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/12-by-problem-type/emotional-disconnect/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Emotional Disconnect

Align animation emotion with context using Disney's principles.

Problem Indicators

  • Animation feels "off" but hard to articulate
  • Playful motion on serious content
  • Sterile motion on warm content
  • Users describe UI as cold/robotic or chaotic/annoying
  • Mismatch between animation and message

Diagnosis by Principle

Appeal

Issue: Animation lacks emotional resonance Fix: Define the emotional goal. Warm = soft easing, overshoot. Professional = crisp, linear. Match motion to message.

Exaggeration

Issue: Wrong intensity for emotional context Fix: Serious contexts need restraint. Joyful contexts can be bouncy. Match exaggeration to emotional stakes.

Timing

Issue: Speed conflicts with emotional tone Fix: Calm emotions = slower. Excitement = faster. Tension = variable speed. Timing IS emotion.

Squash and Stretch

Issue: Elastic effects on rigid contexts Fix: Squash/stretch implies playfulness and life. Remove for serious, clinical, or professional contexts.

Follow Through

Issue: Endings don't match emotional intent Fix: Abrupt endings feel harsh. Soft landings feel gentle. Bouncy endings feel playful. Choose consciously.

Quick Fixes

  1. Name the target emotion - "This should feel calm"
  2. Match easing to emotion - Bouncy = playful, smooth = calm
  3. Adjust timing to context - Slow down serious moments
  4. Remove mismatch sources - Cut animations that fight the tone
  5. Test with emotional vocabulary - Ask users "how does this feel?"

Troubleshooting Checklist

  • What emotion should this moment evoke?
  • Does animation easing match that emotion?
  • Is timing appropriate for emotional context?
  • Would removing animation feel better?
  • Do similar products use different motion here?
  • Ask users: "What 3 words describe this animation?"
  • Does animation match content gravity?
  • Test: Cover content, does motion emotion match?

Emotion-to-Motion Map

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 81 lines · 20 tokens per session scan A a0bf0ad2073f

Subscribe to this mod's changes

emotional-disconnect is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 20 tokens to every session and 685 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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